diff options
Diffstat (limited to 'src/SMAPI/Events/LocationEvents.cs')
-rw-r--r-- | src/SMAPI/Events/LocationEvents.cs | 61 |
1 files changed, 29 insertions, 32 deletions
diff --git a/src/SMAPI/Events/LocationEvents.cs b/src/SMAPI/Events/LocationEvents.cs index b834bc1c..81d13e9f 100644 --- a/src/SMAPI/Events/LocationEvents.cs +++ b/src/SMAPI/Events/LocationEvents.cs @@ -1,9 +1,5 @@ -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using StardewModdingAPI.Framework; -using StardewValley; -using Object = StardewValley.Object; +using System; +using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { @@ -11,44 +7,45 @@ namespace StardewModdingAPI.Events public static class LocationEvents { /********* - ** Events + ** Properties *********/ - /// <summary>Raised after the player warps to a new location.</summary> - public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged; - - /// <summary>Raised after a game location is added or removed.</summary> - public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged; - - /// <summary>Raised after the list of objects in the current location changes (e.g. an object is added or removed).</summary> - public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged; + /// <summary>The core event manager.</summary> + private static EventManager EventManager; /********* - ** Internal methods + ** Events *********/ - /// <summary>Raise a <see cref="CurrentLocationChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="priorLocation">The player's previous location.</param> - /// <param name="newLocation">The player's current location.</param> - internal static void InvokeCurrentLocationChanged(IMonitor monitor, GameLocation priorLocation, GameLocation newLocation) + /// <summary>Raised after the player warps to a new location.</summary> + public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged { - monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.CurrentLocationChanged)}", LocationEvents.CurrentLocationChanged?.GetInvocationList(), null, new EventArgsCurrentLocationChanged(priorLocation, newLocation)); + add => LocationEvents.EventManager.Location_CurrentLocationChanged.Add(value); + remove => LocationEvents.EventManager.Location_CurrentLocationChanged.Remove(value); } - /// <summary>Raise a <see cref="LocationsChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="newLocations">The current list of game locations.</param> - internal static void InvokeLocationsChanged(IMonitor monitor, List<GameLocation> newLocations) + /// <summary>Raised after a game location is added or removed.</summary> + public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged + { + add => LocationEvents.EventManager.Location_LocationsChanged.Add(value); + remove => LocationEvents.EventManager.Location_LocationsChanged.Remove(value); + } + + /// <summary>Raised after the list of objects in the current location changes (e.g. an object is added or removed).</summary> + public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged { - monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationsChanged)}", LocationEvents.LocationsChanged?.GetInvocationList(), null, new EventArgsGameLocationsChanged(newLocations)); + add => LocationEvents.EventManager.Location_LocationObjectsChanged.Add(value); + remove => LocationEvents.EventManager.Location_LocationObjectsChanged.Remove(value); } - /// <summary>Raise a <see cref="LocationObjectsChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="newObjects">The current list of objects in the current location.</param> - internal static void InvokeOnNewLocationObject(IMonitor monitor, SerializableDictionary<Vector2, Object> newObjects) + + /********* + ** Public methods + *********/ + /// <summary>Initialise the events.</summary> + /// <param name="eventManager">The core event manager.</param> + internal static void Init(EventManager eventManager) { - monitor.SafelyRaiseGenericEvent($"{nameof(LocationEvents)}.{nameof(LocationEvents.LocationObjectsChanged)}", LocationEvents.LocationObjectsChanged?.GetInvocationList(), null, new EventArgsLocationObjectsChanged(newObjects)); + LocationEvents.EventManager = eventManager; } } } |