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-rw-r--r--src/SMAPI/Events/MultiplayerEvents.cs78
1 files changed, 0 insertions, 78 deletions
diff --git a/src/SMAPI/Events/MultiplayerEvents.cs b/src/SMAPI/Events/MultiplayerEvents.cs
deleted file mode 100644
index 0650a8e2..00000000
--- a/src/SMAPI/Events/MultiplayerEvents.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Events;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised during the multiplayer sync process.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
- public static class MultiplayerEvents
- {
- /*********
- ** Fields
- *********/
- /// <summary>The core event manager.</summary>
- private static EventManager EventManager;
-
-
- /*********
- ** Events
- *********/
- /// <summary>Raised before the game syncs changes from other players.</summary>
- public static event EventHandler BeforeMainSync
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Add(value);
- }
- remove => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Remove(value);
- }
-
- /// <summary>Raised after the game syncs changes from other players.</summary>
- public static event EventHandler AfterMainSync
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- MultiplayerEvents.EventManager.Legacy_AfterMainSync.Add(value);
- }
- remove => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Remove(value);
- }
-
- /// <summary>Raised before the game broadcasts changes to other players.</summary>
- public static event EventHandler BeforeMainBroadcast
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Add(value);
- }
- remove => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Remove(value);
- }
-
- /// <summary>Raised after the game broadcasts changes to other players.</summary>
- public static event EventHandler AfterMainBroadcast
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Add(value);
- }
- remove => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Remove(value);
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Initialise the events.</summary>
- /// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
- {
- MultiplayerEvents.EventManager = eventManager;
- }
- }
-}
-#endif