diff options
Diffstat (limited to 'src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs')
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs index cdd9f4cc..e9bb46c6 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal OneSecondUpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) |