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-rw-r--r--src/SMAPI/Events/PlayerEvents.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs
index 6e7050e3..bfc1b569 100644
--- a/src/SMAPI/Events/PlayerEvents.cs
+++ b/src/SMAPI/Events/PlayerEvents.cs
@@ -19,22 +19,22 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary>
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged
{
- add => PlayerEvents.EventManager.Player_InventoryChanged.Add(value);
- remove => PlayerEvents.EventManager.Player_InventoryChanged.Remove(value);
+ add => PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value);
+ remove => PlayerEvents.EventManager.Legacy_InventoryChanged.Remove(value);
}
/// <summary>Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary>
public static event EventHandler<EventArgsLevelUp> LeveledUp
{
- add => PlayerEvents.EventManager.Player_LeveledUp.Add(value);
- remove => PlayerEvents.EventManager.Player_LeveledUp.Remove(value);
+ add => PlayerEvents.EventManager.Legacy_LeveledUp.Add(value);
+ remove => PlayerEvents.EventManager.Legacy_LeveledUp.Remove(value);
}
/// <summary>Raised after the player warps to a new location.</summary>
public static event EventHandler<EventArgsPlayerWarped> Warped
{
- add => PlayerEvents.EventManager.Player_Warped.Add(value);
- remove => PlayerEvents.EventManager.Player_Warped.Remove(value);
+ add => PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value);
+ remove => PlayerEvents.EventManager.Legacy_PlayerWarped.Remove(value);
}