diff options
Diffstat (limited to 'src/SMAPI/Events/PlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Events/PlayerEvents.cs | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs index 5a9a9d5f..84a7ff63 100644 --- a/src/SMAPI/Events/PlayerEvents.cs +++ b/src/SMAPI/Events/PlayerEvents.cs @@ -1,8 +1,5 @@ using System; -using System.Collections.Generic; -using System.Linq; -using StardewModdingAPI.Framework; -using StardewValley; +using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { @@ -10,34 +7,38 @@ namespace StardewModdingAPI.Events public static class PlayerEvents { /********* + ** Properties + *********/ + /// <summary>The core event manager.</summary> + private static EventManager EventManager; + + + /********* ** Events *********/ /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> - public static event EventHandler<EventArgsInventoryChanged> InventoryChanged; + public static event EventHandler<EventArgsInventoryChanged> InventoryChanged + { + add => PlayerEvents.EventManager.Player_InventoryChanged.Add(value); + remove => PlayerEvents.EventManager.Player_InventoryChanged.Remove(value); + } /// <summary> Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> - public static event EventHandler<EventArgsLevelUp> LeveledUp; + public static event EventHandler<EventArgsLevelUp> LeveledUp + { + add => PlayerEvents.EventManager.Player_LeveledUp.Add(value); + remove => PlayerEvents.EventManager.Player_LeveledUp.Remove(value); + } /********* - ** Internal methods + ** Public methods *********/ - /// <summary>Raise an <see cref="InventoryChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="inventory">The player's inventory.</param> - /// <param name="changedItems">The inventory changes.</param> - internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems) - { - monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); - } - - /// <summary>Rase a <see cref="LeveledUp"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="type">The player skill that leveled up.</param> - /// <param name="newLevel">The new skill level.</param> - internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel) + /// <summary>Initialise the events.</summary> + /// <param name="eventManager">The core event manager.</param> + internal static void Init(EventManager eventManager) { - monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel)); + PlayerEvents.EventManager = eventManager; } } } |