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Diffstat (limited to 'src/SMAPI/Events/SpecialisedEvents.cs')
-rw-r--r-- | src/SMAPI/Events/SpecialisedEvents.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/SMAPI/Events/SpecialisedEvents.cs b/src/SMAPI/Events/SpecialisedEvents.cs new file mode 100644 index 00000000..33ebf3b2 --- /dev/null +++ b/src/SMAPI/Events/SpecialisedEvents.cs @@ -0,0 +1,37 @@ +using System; +using StardewModdingAPI.Framework.Events; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events serving specialised edge cases that shouldn't be used by most mod.</summary> + public static class SpecialisedEvents + { + /********* + ** Properties + *********/ + /// <summary>The core event manager.</summary> + private static EventManager EventManager; + + + /********* + ** Events + *********/ + /// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary> + public static event EventHandler UnvalidatedUpdateTick + { + add => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Add(value); + remove => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Remove(value); + } + + + /********* + ** Public methods + *********/ + /// <summary>Initialise the events.</summary> + /// <param name="eventManager">The core event manager.</param> + internal static void Init(EventManager eventManager) + { + SpecialisedEvents.EventManager = eventManager; + } + } +} |