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-rw-r--r--src/SMAPI/Events/SpecialisedEvents.cs37
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diff --git a/src/SMAPI/Events/SpecialisedEvents.cs b/src/SMAPI/Events/SpecialisedEvents.cs
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+using System;
+using StardewModdingAPI.Framework.Events;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events serving specialised edge cases that shouldn't be used by most mod.</summary>
+ public static class SpecialisedEvents
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The core event manager.</summary>
+ private static EventManager EventManager;
+
+
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary>
+ public static event EventHandler UnvalidatedUpdateTick
+ {
+ add => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Add(value);
+ remove => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Remove(value);
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Initialise the events.</summary>
+ /// <param name="eventManager">The core event manager.</param>
+ internal static void Init(EventManager eventManager)
+ {
+ SpecialisedEvents.EventManager = eventManager;
+ }
+ }
+}