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-rw-r--r--src/SMAPI/Events/SpecialisedEvents.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Events/SpecialisedEvents.cs b/src/SMAPI/Events/SpecialisedEvents.cs
index 33ebf3b2..af84b397 100644
--- a/src/SMAPI/Events/SpecialisedEvents.cs
+++ b/src/SMAPI/Events/SpecialisedEvents.cs
@@ -19,8 +19,8 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary>
public static event EventHandler UnvalidatedUpdateTick
{
- add => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Add(value);
- remove => SpecialisedEvents.EventManager.Specialised_UnvalidatedUpdateTick.Remove(value);
+ add => SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Add(value);
+ remove => SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Remove(value);
}