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-rw-r--r--src/SMAPI/Events/SpecialisedEvents.cs17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/SMAPI/Events/SpecialisedEvents.cs b/src/SMAPI/Events/SpecialisedEvents.cs
index bdf25ccb..0dd726e9 100644
--- a/src/SMAPI/Events/SpecialisedEvents.cs
+++ b/src/SMAPI/Events/SpecialisedEvents.cs
@@ -1,9 +1,12 @@
+#if !SMAPI_3_0_STRICT
using System;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
/// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
+ [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
public static class SpecialisedEvents
{
/*********
@@ -12,6 +15,9 @@ namespace StardewModdingAPI.Events
/// <summary>The core event manager.</summary>
private static EventManager EventManager;
+ /// <summary>Manages deprecation warnings.</summary>
+ private static DeprecationManager DeprecationManager;
+
/*********
** Events
@@ -19,7 +25,11 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when the game updates its state (≈60 times per second), regardless of normal SMAPI validation. This event is not thread-safe and may be invoked while game logic is running asynchronously. Changes to game state in this method may crash the game or corrupt an in-progress save. Do not use this event unless you're fully aware of the context in which your code will be run. Mods using this method will trigger a stability warning in the SMAPI console.</summary>
public static event EventHandler UnvalidatedUpdateTick
{
- add => SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Add(value);
+ add
+ {
+ SpecialisedEvents.DeprecationManager.WarnForOldEvents();
+ SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Add(value);
+ }
remove => SpecialisedEvents.EventManager.Legacy_UnvalidatedUpdateTick.Remove(value);
}
@@ -29,9 +39,12 @@ namespace StardewModdingAPI.Events
*********/
/// <summary>Initialise the events.</summary>
/// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
+ /// <param name="deprecationManager">Manages deprecation warnings.</param>
+ internal static void Init(EventManager eventManager, DeprecationManager deprecationManager)
{
SpecialisedEvents.EventManager = eventManager;
+ SpecialisedEvents.DeprecationManager = deprecationManager;
}
}
}
+#endif