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-rw-r--r--src/SMAPI/Events/TimeEvents.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/SMAPI/Events/TimeEvents.cs b/src/SMAPI/Events/TimeEvents.cs
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+using System;
+using StardewModdingAPI.Framework;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised when the in-game date or time changes.</summary>
+ public static class TimeEvents
+ {
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised after the game begins a new day, including when loading a save.</summary>
+ public static event EventHandler AfterDayStarted;
+
+ /// <summary>Raised after the in-game clock changes.</summary>
+ public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged;
+
+ /*********
+ ** Internal methods
+ *********/
+ /// <summary>Raise an <see cref="AfterDayStarted"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeAfterDayStarted(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.AfterDayStarted)}", TimeEvents.AfterDayStarted?.GetInvocationList(), null, EventArgs.Empty);
+ }
+
+ /// <summary>Raise a <see cref="TimeOfDayChanged"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ /// <param name="priorTime">The previous time in military time format (e.g. 6:00pm is 1800).</param>
+ /// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param>
+ internal static void InvokeTimeOfDayChanged(IMonitor monitor, int priorTime, int newTime)
+ {
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.TimeOfDayChanged)}", TimeEvents.TimeOfDayChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorTime, newTime));
+ }
+ }
+}