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-rw-r--r--src/SMAPI/Events/UpdateTickedEventArgs.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs
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+++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs
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+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for an <see cref="IGameLoopEvents.UpdateTicked"/> event.</summary>
+ public class UpdateTickedEventArgs : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
+ public uint Ticks { get; }
+
+ /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
+ public bool IsOneSecond { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param>
+ public UpdateTickedEventArgs(uint ticks)
+ {
+ this.Ticks = ticks;
+ this.IsOneSecond = this.IsMultipleOf(60);
+ }
+
+ /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary>
+ /// <param name="number">The factor to check.</param>
+ public bool IsMultipleOf(uint number)
+ {
+ return this.Ticks % number == 0;
+ }
+ }
+}