diff options
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Events/UpdateTickedEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Events/UpdateTickingEventArgs.cs | 13 |
6 files changed, 16 insertions, 56 deletions
diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs index d330502a..dadbb71a 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal OneSecondUpdateTickedEventArgs(uint ticks) - { - this.Ticks = ticks; - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs index cdd9f4cc..e9bb46c6 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal OneSecondUpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs index 95ae59d8..d15e9531 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UnvalidatedUpdateTickedEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs index 4ed781e0..577f0776 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UnvalidatedUpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs index 3466b731..aa710b44 100644 --- a/src/SMAPI/Events/UpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UpdateTickedEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs index d4913268..cacf5a54 100644 --- a/src/SMAPI/Events/UpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) |