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-rw-r--r--src/SMAPI/Events/IInputEvents.cs6
-rw-r--r--src/SMAPI/Events/InputButtonPressedEventArgs.cs4
-rw-r--r--src/SMAPI/Events/InputButtonReleasedEventArgs.cs4
-rw-r--r--src/SMAPI/Events/InputCursorMovedEventArgs.cs4
4 files changed, 9 insertions, 9 deletions
diff --git a/src/SMAPI/Events/IInputEvents.cs b/src/SMAPI/Events/IInputEvents.cs
index 64d82c57..8e2ef406 100644
--- a/src/SMAPI/Events/IInputEvents.cs
+++ b/src/SMAPI/Events/IInputEvents.cs
@@ -6,13 +6,13 @@ namespace StardewModdingAPI.Events
public interface IInputEvents
{
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
- event EventHandler<InputButtonPressedArgsInput> ButtonPressed;
+ event EventHandler<InputButtonPressedEventArgs> ButtonPressed;
/// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
- event EventHandler<InputButtonReleasedArgsInput> ButtonReleased;
+ event EventHandler<InputButtonReleasedEventArgs> ButtonReleased;
/// <summary>Raised after the player moves the in-game cursor.</summary>
- event EventHandler<InputCursorMovedArgsInput> CursorMoved;
+ event EventHandler<InputCursorMovedEventArgs> CursorMoved;
/// <summary>Raised after the player scrolls the mouse wheel.</summary>
event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled;
diff --git a/src/SMAPI/Events/InputButtonPressedEventArgs.cs b/src/SMAPI/Events/InputButtonPressedEventArgs.cs
index 002f7cf1..8c6844dd 100644
--- a/src/SMAPI/Events/InputButtonPressedEventArgs.cs
+++ b/src/SMAPI/Events/InputButtonPressedEventArgs.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Input;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when a button is pressed.</summary>
- public class InputButtonPressedArgsInput : EventArgs
+ public class InputButtonPressedEventArgs : EventArgs
{
/*********
** Properties
@@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <param name="button">The button on the controller, keyboard, or mouse.</param>
/// <param name="cursor">The cursor position.</param>
/// <param name="inputState">The game's current input state.</param>
- internal InputButtonPressedArgsInput(SButton button, ICursorPosition cursor, SInputState inputState)
+ internal InputButtonPressedEventArgs(SButton button, ICursorPosition cursor, SInputState inputState)
{
this.Button = button;
this.Cursor = cursor;
diff --git a/src/SMAPI/Events/InputButtonReleasedEventArgs.cs b/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
index bc5e4a89..4b0bc326 100644
--- a/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
+++ b/src/SMAPI/Events/InputButtonReleasedEventArgs.cs
@@ -4,7 +4,7 @@ using StardewModdingAPI.Framework.Input;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when a button is released.</summary>
- public class InputButtonReleasedArgsInput : EventArgs
+ public class InputButtonReleasedEventArgs : EventArgs
{
/*********
** Properties
@@ -30,7 +30,7 @@ namespace StardewModdingAPI.Events
/// <param name="button">The button on the controller, keyboard, or mouse.</param>
/// <param name="cursor">The cursor position.</param>
/// <param name="inputState">The game's current input state.</param>
- internal InputButtonReleasedArgsInput(SButton button, ICursorPosition cursor, SInputState inputState)
+ internal InputButtonReleasedEventArgs(SButton button, ICursorPosition cursor, SInputState inputState)
{
this.Button = button;
this.Cursor = cursor;
diff --git a/src/SMAPI/Events/InputCursorMovedEventArgs.cs b/src/SMAPI/Events/InputCursorMovedEventArgs.cs
index 02e1ee2c..53aac5b3 100644
--- a/src/SMAPI/Events/InputCursorMovedEventArgs.cs
+++ b/src/SMAPI/Events/InputCursorMovedEventArgs.cs
@@ -3,7 +3,7 @@ using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments when the in-game cursor is moved.</summary>
- public class InputCursorMovedArgsInput : EventArgs
+ public class InputCursorMovedEventArgs : EventArgs
{
/*********
** Accessors
@@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events
/// <summary>Construct an instance.</summary>
/// <param name="oldPosition">The previous cursor position.</param>
/// <param name="newPosition">The new cursor position.</param>
- public InputCursorMovedArgsInput(ICursorPosition oldPosition, ICursorPosition newPosition)
+ public InputCursorMovedEventArgs(ICursorPosition oldPosition, ICursorPosition newPosition)
{
this.OldPosition = oldPosition;
this.NewPosition = newPosition;