summaryrefslogtreecommitdiff
path: root/src/SMAPI/Events
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r--src/SMAPI/Events/IWorldEvents.cs3
-rw-r--r--src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs38
2 files changed, 41 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs
index 067a79bc..d4efb53b 100644
--- a/src/SMAPI/Events/IWorldEvents.cs
+++ b/src/SMAPI/Events/IWorldEvents.cs
@@ -11,6 +11,9 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after buildings are added or removed in a location.</summary>
event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged;
+ /// <summary>Raised after debris are added or removed in a location.</summary>
+ event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged;
+
/// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged;
diff --git a/src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs b/src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs
new file mode 100644
index 00000000..aad9c24d
--- /dev/null
+++ b/src/SMAPI/Events/WorldDebrisListChangedEventArgs.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="IWorldEvents.DebrisListChanged"/> event.</summary>
+ public class WorldDebrisListChangedEventArgs : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The location which changed.</summary>
+ public GameLocation Location { get; }
+
+ /// <summary>The debris added to the location.</summary>
+ public IEnumerable<Debris> Added { get; }
+
+ /// <summary>The debris removed from the location.</summary>
+ public IEnumerable<Debris> Removed { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="location">The location which changed.</param>
+ /// <param name="added">The debris added to the location.</param>
+ /// <param name="removed">The debris removed from the location.</param>
+ public WorldDebrisListChangedEventArgs(GameLocation location, IEnumerable<Debris> added, IEnumerable<Debris> removed)
+ {
+ this.Location = location;
+ this.Added = added.ToArray();
+ this.Removed = removed.ToArray();
+ }
+ }
+}