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-rw-r--r--src/SMAPI/Events/IWorldEvents.cs5
-rw-r--r--src/SMAPI/Events/LocationEvents.cs12
2 files changed, 7 insertions, 10 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs
index 6a43baf2..067a79bc 100644
--- a/src/SMAPI/Events/IWorldEvents.cs
+++ b/src/SMAPI/Events/IWorldEvents.cs
@@ -2,12 +2,9 @@ using System;
namespace StardewModdingAPI.Events
{
- /// <summary>Provides events raised when something changes in the world.</summary>
+ /// <summary>Events raised when something changes in the world.</summary>
public interface IWorldEvents
{
- /*********
- ** Events
- *********/
/// <summary>Raised after a game location is added or removed.</summary>
event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged;
diff --git a/src/SMAPI/Events/LocationEvents.cs b/src/SMAPI/Events/LocationEvents.cs
index ff75c619..e2108de0 100644
--- a/src/SMAPI/Events/LocationEvents.cs
+++ b/src/SMAPI/Events/LocationEvents.cs
@@ -19,22 +19,22 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after a game location is added or removed.</summary>
public static event EventHandler<EventArgsLocationsChanged> LocationsChanged
{
- add => LocationEvents.EventManager.Location_LocationsChanged.Add(value);
- remove => LocationEvents.EventManager.Location_LocationsChanged.Remove(value);
+ add => LocationEvents.EventManager.Legacy_Location_LocationsChanged.Add(value);
+ remove => LocationEvents.EventManager.Legacy_Location_LocationsChanged.Remove(value);
}
/// <summary>Raised after buildings are added or removed in a location.</summary>
public static event EventHandler<EventArgsLocationBuildingsChanged> BuildingsChanged
{
- add => LocationEvents.EventManager.Location_BuildingsChanged.Add(value);
- remove => LocationEvents.EventManager.Location_BuildingsChanged.Remove(value);
+ add => LocationEvents.EventManager.Legacy_Location_BuildingsChanged.Add(value);
+ remove => LocationEvents.EventManager.Legacy_Location_BuildingsChanged.Remove(value);
}
/// <summary>Raised after objects are added or removed in a location.</summary>
public static event EventHandler<EventArgsLocationObjectsChanged> ObjectsChanged
{
- add => LocationEvents.EventManager.Location_ObjectsChanged.Add(value);
- remove => LocationEvents.EventManager.Location_ObjectsChanged.Remove(value);
+ add => LocationEvents.EventManager.Legacy_Location_ObjectsChanged.Add(value);
+ remove => LocationEvents.EventManager.Legacy_Location_ObjectsChanged.Remove(value);
}