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-rw-r--r--src/SMAPI/Events/ContentEvents.cs45
-rw-r--r--src/SMAPI/Events/ControlEvents.cs123
-rw-r--r--src/SMAPI/Events/EventArgsClickableMenuChanged.cs33
-rw-r--r--src/SMAPI/Events/EventArgsClickableMenuClosed.cs28
-rw-r--r--src/SMAPI/Events/EventArgsControllerButtonPressed.cs34
-rw-r--r--src/SMAPI/Events/EventArgsControllerButtonReleased.cs34
-rw-r--r--src/SMAPI/Events/EventArgsControllerTriggerPressed.cs39
-rw-r--r--src/SMAPI/Events/EventArgsControllerTriggerReleased.cs39
-rw-r--r--src/SMAPI/Events/EventArgsInput.cs64
-rw-r--r--src/SMAPI/Events/EventArgsIntChanged.cs32
-rw-r--r--src/SMAPI/Events/EventArgsInventoryChanged.cs43
-rw-r--r--src/SMAPI/Events/EventArgsKeyPressed.cs28
-rw-r--r--src/SMAPI/Events/EventArgsKeyboardStateChanged.cs33
-rw-r--r--src/SMAPI/Events/EventArgsLevelUp.cs55
-rw-r--r--src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs41
-rw-r--r--src/SMAPI/Events/EventArgsLocationObjectsChanged.cs42
-rw-r--r--src/SMAPI/Events/EventArgsLocationsChanged.cs35
-rw-r--r--src/SMAPI/Events/EventArgsMineLevelChanged.cs32
-rw-r--r--src/SMAPI/Events/EventArgsMouseStateChanged.cs44
-rw-r--r--src/SMAPI/Events/EventArgsPlayerWarped.cs34
-rw-r--r--src/SMAPI/Events/EventArgsValueChanged.cs33
-rw-r--r--src/SMAPI/Events/GameEvents.cs122
-rw-r--r--src/SMAPI/Events/GraphicsEvents.cs120
-rw-r--r--src/SMAPI/Events/InputEvents.cs56
-rw-r--r--src/SMAPI/Events/LocationEvents.cs67
-rw-r--r--src/SMAPI/Events/MenuEvents.cs56
-rw-r--r--src/SMAPI/Events/MineEvents.cs45
-rw-r--r--src/SMAPI/Events/MultiplayerEvents.cs78
-rw-r--r--src/SMAPI/Events/PlayerEvents.cs68
-rw-r--r--src/SMAPI/Events/SaveEvents.cs100
-rw-r--r--src/SMAPI/Events/SpecialisedEvents.cs45
-rw-r--r--src/SMAPI/Events/TimeEvents.cs56
32 files changed, 0 insertions, 1704 deletions
diff --git a/src/SMAPI/Events/ContentEvents.cs b/src/SMAPI/Events/ContentEvents.cs
deleted file mode 100644
index aca76ef7..00000000
--- a/src/SMAPI/Events/ContentEvents.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Events;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when the game loads content.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
- public static class ContentEvents
- {
- /*********
- ** Fields
- *********/
- /// <summary>The core event manager.</summary>
- private static EventManager EventManager;
-
-
- /*********
- ** Events
- *********/
- /// <summary>Raised after the content language changes.</summary>
- public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ContentEvents.EventManager.Legacy_LocaleChanged.Add(value);
- }
- remove => ContentEvents.EventManager.Legacy_LocaleChanged.Remove(value);
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Initialise the events.</summary>
- /// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
- {
- ContentEvents.EventManager = eventManager;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/ControlEvents.cs b/src/SMAPI/Events/ControlEvents.cs
deleted file mode 100644
index 45aedc9b..00000000
--- a/src/SMAPI/Events/ControlEvents.cs
+++ /dev/null
@@ -1,123 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Events;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when the player uses a controller, keyboard, or mouse.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
- public static class ControlEvents
- {
- /*********
- ** Fields
- *********/
- /// <summary>The core event manager.</summary>
- private static EventManager EventManager;
-
-
- /*********
- ** Events
- *********/
- /// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary>
- public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_KeyboardChanged.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_KeyboardChanged.Remove(value);
- }
-
- /// <summary>Raised after the player presses a keyboard key.</summary>
- public static event EventHandler<EventArgsKeyPressed> KeyPressed
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_KeyPressed.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_KeyPressed.Remove(value);
- }
-
- /// <summary>Raised after the player releases a keyboard key.</summary>
- public static event EventHandler<EventArgsKeyPressed> KeyReleased
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_KeyReleased.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_KeyReleased.Remove(value);
- }
-
- /// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary>
- public static event EventHandler<EventArgsMouseStateChanged> MouseChanged
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_MouseChanged.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_MouseChanged.Remove(value);
- }
-
- /// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary>
- public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_ControllerButtonPressed.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_ControllerButtonPressed.Remove(value);
- }
-
- /// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary>
- public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_ControllerButtonReleased.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_ControllerButtonReleased.Remove(value);
- }
-
- /// <summary>The player pressed a controller trigger button.</summary>
- public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_ControllerTriggerPressed.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_ControllerTriggerPressed.Remove(value);
- }
-
- /// <summary>The player released a controller trigger button.</summary>
- public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- ControlEvents.EventManager.Legacy_ControllerTriggerReleased.Add(value);
- }
- remove => ControlEvents.EventManager.Legacy_ControllerTriggerReleased.Remove(value);
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Initialise the events.</summary>
- /// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
- {
- ControlEvents.EventManager = eventManager;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsClickableMenuChanged.cs b/src/SMAPI/Events/EventArgsClickableMenuChanged.cs
deleted file mode 100644
index a0b903b7..00000000
--- a/src/SMAPI/Events/EventArgsClickableMenuChanged.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="MenuEvents.MenuChanged"/> event.</summary>
- public class EventArgsClickableMenuChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The previous menu.</summary>
- public IClickableMenu NewMenu { get; }
-
- /// <summary>The current menu.</summary>
- public IClickableMenu PriorMenu { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="priorMenu">The previous menu.</param>
- /// <param name="newMenu">The current menu.</param>
- public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- this.NewMenu = newMenu;
- this.PriorMenu = priorMenu;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsClickableMenuClosed.cs b/src/SMAPI/Events/EventArgsClickableMenuClosed.cs
deleted file mode 100644
index 77db69ea..00000000
--- a/src/SMAPI/Events/EventArgsClickableMenuClosed.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="MenuEvents.MenuClosed"/> event.</summary>
- public class EventArgsClickableMenuClosed : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The menu that was closed.</summary>
- public IClickableMenu PriorMenu { get; }
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="priorMenu">The menu that was closed.</param>
- public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
- {
- this.PriorMenu = priorMenu;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsControllerButtonPressed.cs b/src/SMAPI/Events/EventArgsControllerButtonPressed.cs
deleted file mode 100644
index 949446e1..00000000
--- a/src/SMAPI/Events/EventArgsControllerButtonPressed.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.ControllerButtonPressed"/> event.</summary>
- public class EventArgsControllerButtonPressed : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player who pressed the button.</summary>
- public PlayerIndex PlayerIndex { get; }
-
- /// <summary>The controller button that was pressed.</summary>
- public Buttons ButtonPressed { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="playerIndex">The player who pressed the button.</param>
- /// <param name="button">The controller button that was pressed.</param>
- public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons button)
- {
- this.PlayerIndex = playerIndex;
- this.ButtonPressed = button;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsControllerButtonReleased.cs b/src/SMAPI/Events/EventArgsControllerButtonReleased.cs
deleted file mode 100644
index d6d6d840..00000000
--- a/src/SMAPI/Events/EventArgsControllerButtonReleased.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.ControllerButtonReleased"/> event.</summary>
- public class EventArgsControllerButtonReleased : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player who pressed the button.</summary>
- public PlayerIndex PlayerIndex { get; }
-
- /// <summary>The controller button that was pressed.</summary>
- public Buttons ButtonReleased { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="playerIndex">The player who pressed the button.</param>
- /// <param name="button">The controller button that was released.</param>
- public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons button)
- {
- this.PlayerIndex = playerIndex;
- this.ButtonReleased = button;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsControllerTriggerPressed.cs b/src/SMAPI/Events/EventArgsControllerTriggerPressed.cs
deleted file mode 100644
index 33be2fa3..00000000
--- a/src/SMAPI/Events/EventArgsControllerTriggerPressed.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerPressed"/> event.</summary>
- public class EventArgsControllerTriggerPressed : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player who pressed the button.</summary>
- public PlayerIndex PlayerIndex { get; }
-
- /// <summary>The controller button that was pressed.</summary>
- public Buttons ButtonPressed { get; }
-
- /// <summary>The current trigger value.</summary>
- public float Value { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="playerIndex">The player who pressed the trigger button.</param>
- /// <param name="button">The trigger button that was pressed.</param>
- /// <param name="value">The current trigger value.</param>
- public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons button, float value)
- {
- this.PlayerIndex = playerIndex;
- this.ButtonPressed = button;
- this.Value = value;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsControllerTriggerReleased.cs b/src/SMAPI/Events/EventArgsControllerTriggerReleased.cs
deleted file mode 100644
index e90ff712..00000000
--- a/src/SMAPI/Events/EventArgsControllerTriggerReleased.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerReleased"/> event.</summary>
- public class EventArgsControllerTriggerReleased : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player who pressed the button.</summary>
- public PlayerIndex PlayerIndex { get; }
-
- /// <summary>The controller button that was released.</summary>
- public Buttons ButtonReleased { get; }
-
- /// <summary>The current trigger value.</summary>
- public float Value { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="playerIndex">The player who pressed the trigger button.</param>
- /// <param name="button">The trigger button that was released.</param>
- /// <param name="value">The current trigger value.</param>
- public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons button, float value)
- {
- this.PlayerIndex = playerIndex;
- this.ButtonReleased = button;
- this.Value = value;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsInput.cs b/src/SMAPI/Events/EventArgsInput.cs
deleted file mode 100644
index 5cff3408..00000000
--- a/src/SMAPI/Events/EventArgsInput.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using System.Collections.Generic;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments when a button is pressed or released.</summary>
- public class EventArgsInput : EventArgs
- {
- /*********
- ** Fields
- *********/
- /// <summary>The buttons to suppress.</summary>
- private readonly HashSet<SButton> SuppressButtons;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>The button on the controller, keyboard, or mouse.</summary>
- public SButton Button { get; }
-
- /// <summary>The current cursor position.</summary>
- public ICursorPosition Cursor { get; }
-
- /// <summary>Whether the input should trigger actions on the affected tile.</summary>
- public bool IsActionButton => this.Button.IsActionButton();
-
- /// <summary>Whether the input should use tools on the affected tile.</summary>
- public bool IsUseToolButton => this.Button.IsUseToolButton();
-
- /// <summary>Whether a mod has indicated the key was already handled.</summary>
- public bool IsSuppressed => this.SuppressButtons.Contains(this.Button);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="button">The button on the controller, keyboard, or mouse.</param>
- /// <param name="cursor">The cursor position.</param>
- /// <param name="suppressButtons">The buttons to suppress.</param>
- public EventArgsInput(SButton button, ICursorPosition cursor, HashSet<SButton> suppressButtons)
- {
- this.Button = button;
- this.Cursor = cursor;
- this.SuppressButtons = suppressButtons;
- }
-
- /// <summary>Prevent the game from handling the current button press. This doesn't prevent other mods from receiving the event.</summary>
- public void SuppressButton()
- {
- this.SuppressButton(this.Button);
- }
-
- /// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary>
- /// <param name="button">The button to suppress.</param>
- public void SuppressButton(SButton button)
- {
- this.SuppressButtons.Add(button);
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsIntChanged.cs b/src/SMAPI/Events/EventArgsIntChanged.cs
deleted file mode 100644
index 76ec6d08..00000000
--- a/src/SMAPI/Events/EventArgsIntChanged.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for an integer field that changed value.</summary>
- public class EventArgsIntChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The previous value.</summary>
- public int PriorInt { get; }
-
- /// <summary>The current value.</summary>
- public int NewInt { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="priorInt">The previous value.</param>
- /// <param name="newInt">The current value.</param>
- public EventArgsIntChanged(int priorInt, int newInt)
- {
- this.PriorInt = priorInt;
- this.NewInt = newInt;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs
deleted file mode 100644
index 488dd23f..00000000
--- a/src/SMAPI/Events/EventArgsInventoryChanged.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewValley;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="PlayerEvents.InventoryChanged"/> event.</summary>
- public class EventArgsInventoryChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player's inventory.</summary>
- public IList<Item> Inventory { get; }
-
- /// <summary>The added items.</summary>
- public List<ItemStackChange> Added { get; }
-
- /// <summary>The removed items.</summary>
- public List<ItemStackChange> Removed { get; }
-
- /// <summary>The items whose stack sizes changed.</summary>
- public List<ItemStackChange> QuantityChanged { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="inventory">The player's inventory.</param>
- /// <param name="changedItems">The inventory changes.</param>
- public EventArgsInventoryChanged(IList<Item> inventory, ItemStackChange[] changedItems)
- {
- this.Inventory = inventory;
- this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
- this.Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
- this.QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsKeyPressed.cs b/src/SMAPI/Events/EventArgsKeyPressed.cs
deleted file mode 100644
index 6204d821..00000000
--- a/src/SMAPI/Events/EventArgsKeyPressed.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.KeyboardChanged"/> event.</summary>
- public class EventArgsKeyPressed : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The keyboard button that was pressed.</summary>
- public Keys KeyPressed { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="key">The keyboard button that was pressed.</param>
- public EventArgsKeyPressed(Keys key)
- {
- this.KeyPressed = key;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsKeyboardStateChanged.cs b/src/SMAPI/Events/EventArgsKeyboardStateChanged.cs
deleted file mode 100644
index 2c3203b1..00000000
--- a/src/SMAPI/Events/EventArgsKeyboardStateChanged.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="ControlEvents.KeyboardChanged"/> event.</summary>
- public class EventArgsKeyboardStateChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The previous keyboard state.</summary>
- public KeyboardState NewState { get; }
-
- /// <summary>The current keyboard state.</summary>
- public KeyboardState PriorState { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="priorState">The previous keyboard state.</param>
- /// <param name="newState">The current keyboard state.</param>
- public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
- {
- this.PriorState = priorState;
- this.NewState = newState;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsLevelUp.cs b/src/SMAPI/Events/EventArgsLevelUp.cs
deleted file mode 100644
index 06c70088..00000000
--- a/src/SMAPI/Events/EventArgsLevelUp.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using StardewModdingAPI.Enums;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="PlayerEvents.LeveledUp"/> event.</summary>
- public class EventArgsLevelUp : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player skill that leveled up.</summary>
- public LevelType Type { get; }
-
- /// <summary>The new skill level.</summary>
- public int NewLevel { get; }
-
- /// <summary>The player skill types.</summary>
- public enum LevelType
- {
- /// <summary>The combat skill.</summary>
- Combat = SkillType.Combat,
-
- /// <summary>The farming skill.</summary>
- Farming = SkillType.Farming,
-
- /// <summary>The fishing skill.</summary>
- Fishing = SkillType.Fishing,
-
- /// <summary>The foraging skill.</summary>
- Foraging = SkillType.Foraging,
-
- /// <summary>The mining skill.</summary>
- Mining = SkillType.Mining,
-
- /// <summary>The luck skill.</summary>
- Luck = SkillType.Luck
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="type">The player skill that leveled up.</param>
- /// <param name="newLevel">The new skill level.</param>
- public EventArgsLevelUp(LevelType type, int newLevel)
- {
- this.Type = type;
- this.NewLevel = newLevel;
- }
- }
-}
-#endif
diff --git a/src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs b/src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs
deleted file mode 100644
index 25e84722..00000000
--- a/src/SMAPI/Events/EventArgsLocationBuildingsChanged.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewValley;
-using StardewValley.Buildings;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="LocationEvents.BuildingsChanged"/> event.</summary>
- public class EventArgsLocationBuildingsChanged : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The location which changed.</summary>
-