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-rw-r--r--src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs2
-rw-r--r--src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs2
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs2
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs2
-rw-r--r--src/SMAPI/Events/UpdateTickedEventArgs.cs2
-rw-r--r--src/SMAPI/Events/UpdateTickingEventArgs.cs2
6 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs
index 48e08e5e..608bdc69 100644
--- a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/*********
diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs
index 58cf802a..f30a2245 100644
--- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/*********
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
index 258e2f99..ff635787 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond => this.Ticks % 60 == 0;
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
index e3c8b3ee..4a01c98b 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond => this.Ticks % 60 == 0;
diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs
index 4f3329ac..ce01ba1e 100644
--- a/src/SMAPI/Events/UpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond => this.Ticks % 60 == 0;
diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs
index 0d3187cd..483142ec 100644
--- a/src/SMAPI/Events/UpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond => this.Ticks % 60 == 0;