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-rw-r--r--src/SMAPI/Framework/Commands/HelpCommand.cs64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Commands/HelpCommand.cs b/src/SMAPI/Framework/Commands/HelpCommand.cs
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+++ b/src/SMAPI/Framework/Commands/HelpCommand.cs
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+using System.Linq;
+
+namespace StardewModdingAPI.Framework.Commands
+{
+ /// <summary>The 'help' SMAPI console command.</summary>
+ internal class HelpCommand : IInternalCommand
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Manages console commands.</summary>
+ private readonly CommandManager CommandManager;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The command name, which the user must type to trigger it.</summary>
+ public string Name { get; } = "help";
+
+ /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary>
+ public string Description { get; } = "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="commandManager">Manages console commands.</param>
+ public HelpCommand(CommandManager commandManager)
+ {
+ this.CommandManager = commandManager;
+ }
+
+ /// <summary>Handle the console command when it's entered by the user.</summary>
+ /// <param name="args">The command arguments.</param>
+ /// <param name="monitor">Writes messages to the console.</param>
+ public void HandleCommand(string[] args, IMonitor monitor)
+ {
+ if (args.Any())
+ {
+ Command result = this.CommandManager.Get(args[0]);
+ if (result == null)
+ monitor.Log("There's no command with that name.", LogLevel.Error);
+ else
+ monitor.Log($"{result.Name}: {result.Documentation}{(result.Mod != null ? $"\n(Added by {result.Mod.DisplayName}.)" : "")}", LogLevel.Info);
+ }
+ else
+ {
+ string message = "The following commands are registered:\n";
+ IGrouping<string, string>[] groups = (from command in this.CommandManager.GetAll() orderby command.Mod?.DisplayName, command.Name group command.Name by command.Mod?.DisplayName).ToArray();
+ foreach (var group in groups)
+ {
+ string modName = group.Key ?? "SMAPI";
+ string[] commandNames = group.ToArray();
+ message += $"{modName}:\n {string.Join("\n ", commandNames)}\n\n";
+ }
+ message += "For more information about a command, type 'help command_name'.";
+
+ monitor.Log(message, LogLevel.Info);
+ }
+ }
+ }
+}