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Diffstat (limited to 'src/SMAPI/Framework/Commands/HelpCommand.cs')
-rw-r--r-- | src/SMAPI/Framework/Commands/HelpCommand.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Commands/HelpCommand.cs b/src/SMAPI/Framework/Commands/HelpCommand.cs new file mode 100644 index 00000000..b8730a00 --- /dev/null +++ b/src/SMAPI/Framework/Commands/HelpCommand.cs @@ -0,0 +1,64 @@ +using System.Linq; + +namespace StardewModdingAPI.Framework.Commands +{ + /// <summary>The 'help' SMAPI console command.</summary> + internal class HelpCommand : IInternalCommand + { + /********* + ** Fields + *********/ + /// <summary>Manages console commands.</summary> + private readonly CommandManager CommandManager; + + + /********* + ** Accessors + *********/ + /// <summary>The command name, which the user must type to trigger it.</summary> + public string Name { get; } = "help"; + + /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary> + public string Description { get; } = "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display."; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="commandManager">Manages console commands.</param> + public HelpCommand(CommandManager commandManager) + { + this.CommandManager = commandManager; + } + + /// <summary>Handle the console command when it's entered by the user.</summary> + /// <param name="args">The command arguments.</param> + /// <param name="monitor">Writes messages to the console.</param> + public void HandleCommand(string[] args, IMonitor monitor) + { + if (args.Any()) + { + Command result = this.CommandManager.Get(args[0]); + if (result == null) + monitor.Log("There's no command with that name.", LogLevel.Error); + else + monitor.Log($"{result.Name}: {result.Documentation}{(result.Mod != null ? $"\n(Added by {result.Mod.DisplayName}.)" : "")}", LogLevel.Info); + } + else + { + string message = "The following commands are registered:\n"; + IGrouping<string, string>[] groups = (from command in this.CommandManager.GetAll() orderby command.Mod?.DisplayName, command.Name group command.Name by command.Mod?.DisplayName).ToArray(); + foreach (var group in groups) + { + string modName = group.Key ?? "SMAPI"; + string[] commandNames = group.ToArray(); + message += $"{modName}:\n {string.Join("\n ", commandNames)}\n\n"; + } + message += "For more information about a command, type 'help command_name'."; + + monitor.Log(message, LogLevel.Info); + } + } + } +} |