diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetData.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetData.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs index 5c90d83b..0367e999 100644 --- a/src/SMAPI/Framework/Content/AssetData.cs +++ b/src/SMAPI/Framework/Content/AssetData.cs @@ -5,12 +5,13 @@ namespace StardewModdingAPI.Framework.Content /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary> /// <typeparam name="TValue">The interface value type.</typeparam> internal class AssetData<TValue> : AssetInfo, IAssetData<TValue> + where TValue : notnull { /********* ** Fields *********/ /// <summary>A callback to invoke when the data is replaced (if any).</summary> - private readonly Action<TValue> OnDataReplaced; + private readonly Action<TValue>? OnDataReplaced; /********* @@ -25,11 +26,11 @@ namespace StardewModdingAPI.Framework.Content *********/ /// <summary>Construct an instance.</summary> /// <param name="locale">The content's locale code, if the content is localized.</param> - /// <param name="assetName">The normalized asset name being read.</param> + /// <param name="assetName">The asset name being read.</param> /// <param name="data">The content data being read.</param> /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param> /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> - public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalizedPath, Action<TValue> onDataReplaced) + public AssetData(string? locale, IAssetName assetName, TValue data, Func<string, string> getNormalizedPath, Action<TValue>? onDataReplaced) : base(locale, assetName, data.GetType(), getNormalizedPath) { this.Data = data; |