diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index f2d21b5e..4ae2ad68 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -19,13 +19,13 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="locale">The content's locale code, if the content is localised.</param> - /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="locale">The content's locale code, if the content is localized.</param> + /// <param name="assetName">The normalized asset name being read.</param> /// <param name="data">The content data being read.</param> - /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param> /// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param> - public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath, Action<Texture2D> onDataReplaced) - : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } + public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced) + : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } /// <summary>Overwrite part of the image.</summary> /// <param name="source">The image to patch into the content.</param> |