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path: root/src/SMAPI/Framework/Content/AssetDataForImage.cs
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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 7c8cc6a8..5832570b 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -163,7 +163,8 @@ namespace StardewModdingAPI.Framework.Content
int startIndex = -1;
int endIndex = -1;
{
- for (int i = startRow * sourceArea.Width; i < pixelCount; i++)
+ int endPixel = pixelCount + startRow * sourceArea.Width;
+ for (int i = startRow * sourceArea.Width; i < endPixel; i++)
{
if (sourceData[i].A >= AssetDataForImage.MinOpacity)
{
@@ -174,7 +175,7 @@ namespace StardewModdingAPI.Framework.Content
if (startIndex == -1)
return; // blank texture
- for (int i = startRow * sourceArea.Width + pixelCount - 1; i >= startIndex; i--)
+ for (int i = endPixel - 1; i >= startIndex; i--)
{
if (sourceData[i].A >= AssetDataForImage.MinOpacity)
{