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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForMap.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index f66013ba..dee5b034 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -67,7 +67,7 @@ namespace StardewModdingAPI.Framework.Content
{
// change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
string id = sourceSheet.Id;
- if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase))
+ if (!id.StartsWith("z_", StringComparison.OrdinalIgnoreCase))
id = $"z_{id}";
// change ID if it conflicts with an existing tilesheet