diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForMap.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForMap.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs index f66013ba..dee5b034 100644 --- a/src/SMAPI/Framework/Content/AssetDataForMap.cs +++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs @@ -67,7 +67,7 @@ namespace StardewModdingAPI.Framework.Content { // change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic) string id = sourceSheet.Id; - if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase)) + if (!id.StartsWith("z_", StringComparison.OrdinalIgnoreCase)) id = $"z_{id}"; // change ID if it conflicts with an existing tilesheet |