diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForObject.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForObject.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs index 90f9e2d4..4dbc988c 100644 --- a/src/SMAPI/Framework/Content/AssetDataForObject.cs +++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs @@ -11,19 +11,19 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="locale">The content's locale code, if the content is localised.</param> - /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="locale">The content's locale code, if the content is localized.</param> + /// <param name="assetName">The normalized asset name being read.</param> /// <param name="data">The content data being read.</param> - /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath, onDataReplaced: null) { } + /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param> + public AssetDataForObject(string locale, string assetName, object data, Func<string, string> getNormalizedPath) + : base(locale, assetName, data, getNormalizedPath, onDataReplaced: null) { } /// <summary>Construct an instance.</summary> /// <param name="info">The asset metadata.</param> /// <param name="data">The content data being read.</param> - /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> - public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalisedPath) - : this(info.Locale, info.AssetName, data, getNormalisedPath) { } + /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param> + public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalizedPath) + : this(info.Locale, info.AssetName, data, getNormalizedPath) { } /// <summary>Get a helper to manipulate the data as a dictionary.</summary> /// <typeparam name="TKey">The expected dictionary key.</typeparam> @@ -31,14 +31,14 @@ namespace StardewModdingAPI.Framework.Content /// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception> public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>() { - return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalisedPath, this.ReplaceWith); + return new AssetDataForDictionary<TKey, TValue>(this.Locale, this.AssetName, this.GetData<IDictionary<TKey, TValue>>(), this.GetNormalizedPath, this.ReplaceWith); } /// <summary>Get a helper to manipulate the data as an image.</summary> /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception> public IAssetDataForImage AsImage() { - return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalisedPath, this.ReplaceWith); + return new AssetDataForImage(this.Locale, this.AssetName, this.GetData<Texture2D>(), this.GetNormalizedPath, this.ReplaceWith); } /// <summary>Get the data as a given type.</summary> |