summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Content/AssetEditOperation.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetEditOperation.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetEditOperation.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs
new file mode 100644
index 00000000..464948b0
--- /dev/null
+++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs
@@ -0,0 +1,41 @@
+using System;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>An edit to apply to an asset when it's requested from the content pipeline.</summary>
+ internal class AssetEditOperation
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod applying the edit.</summary>
+ public IModMetadata Mod { get; }
+
+ /// <summary>If there are multiple edits that apply to the same asset, the priority with which this one should be applied.</summary>
+ public AssetEditPriority Priority { get; }
+
+ /// <summary>The content pack on whose behalf the edit is being applied, if any.</summary>
+ public IModMetadata? OnBehalfOf { get; }
+
+ /// <summary>Apply the edit to an asset.</summary>
+ public Action<IAssetData> ApplyEdit { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod applying the edit.</param>
+ /// <param name="priority">If there are multiple edits that apply to the same asset, the priority with which this one should be applied.</param>
+ /// <param name="onBehalfOf">The content pack on whose behalf the edit is being applied, if any.</param>
+ /// <param name="applyEdit">Apply the edit to an asset.</param>
+ public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata? onBehalfOf, Action<IAssetData> applyEdit)
+ {
+ this.Mod = mod;
+ this.Priority = priority;
+ this.OnBehalfOf = onBehalfOf;
+ this.ApplyEdit = applyEdit;
+ }
+ }
+}