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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetEditOperation.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetEditOperation.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs
index 1b7d0c93..464948b0 100644
--- a/src/SMAPI/Framework/Content/AssetEditOperation.cs
+++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using StardewModdingAPI.Events;
@@ -18,7 +16,7 @@ namespace StardewModdingAPI.Framework.Content
public AssetEditPriority Priority { get; }
/// <summary>The content pack on whose behalf the edit is being applied, if any.</summary>
- public IModMetadata OnBehalfOf { get; }
+ public IModMetadata? OnBehalfOf { get; }
/// <summary>Apply the edit to an asset.</summary>
public Action<IAssetData> ApplyEdit { get; }
@@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="priority">If there are multiple edits that apply to the same asset, the priority with which this one should be applied.</param>
/// <param name="onBehalfOf">The content pack on whose behalf the edit is being applied, if any.</param>
/// <param name="applyEdit">Apply the edit to an asset.</param>
- public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata onBehalfOf, Action<IAssetData> applyEdit)
+ public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata? onBehalfOf, Action<IAssetData> applyEdit)
{
this.Mod = mod;
this.Priority = priority;