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-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index e5211290..9b685e72 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -9,17 +9,17 @@ namespace StardewModdingAPI.Framework.Content
/*********
** Fields
*********/
- /// <summary>Normalises an asset key to match the cache key.</summary>
- protected readonly Func<string, string> GetNormalisedPath;
+ /// <summary>Normalizes an asset key to match the cache key.</summary>
+ protected readonly Func<string, string> GetNormalizedPath;
/*********
** Accessors
*********/
- /// <summary>The content's locale code, if the content is localised.</summary>
+ /// <summary>The content's locale code, if the content is localized.</summary>
public string Locale { get; }
- /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
+ /// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
public string AssetName { get; }
/// <summary>The content data type.</summary>
@@ -30,23 +30,23 @@ namespace StardewModdingAPI.Framework.Content
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="locale">The content's locale code, if the content is localized.</param>
+ /// <param name="assetName">The normalized asset name being read.</param>
/// <param name="type">The content type being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath)
+ /// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
+ public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalizedPath)
{
this.Locale = locale;
this.AssetName = assetName;
this.DataType = type;
- this.GetNormalisedPath = getNormalisedPath;
+ this.GetNormalizedPath = getNormalizedPath;
}
- /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
+ /// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary>
/// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
public bool AssetNameEquals(string path)
{
- path = this.GetNormalisedPath(path);
+ path = this.GetNormalizedPath(path);
return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
}