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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetInterceptorChange.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetInterceptorChange.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
index 10488b84..fc8199e8 100644
--- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
+++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
@@ -2,6 +2,7 @@ using System;
using System.Reflection;
using StardewModdingAPI.Internal;
+#pragma warning disable CS0618 // obsolete asset interceptors deliberately supported here
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A wrapper for <see cref="IAssetEditor"/> and <see cref="IAssetLoader"/> for internal cache invalidation.</summary>
@@ -36,7 +37,7 @@ namespace StardewModdingAPI.Framework.Content
this.Instance = instance ?? throw new ArgumentNullException(nameof(instance));
this.WasAdded = wasAdded;
- if (!(instance is IAssetEditor) && !(instance is IAssetLoader))
+ if (instance is not (IAssetEditor or IAssetLoader))
throw new InvalidCastException($"The provided {nameof(instance)} value must be an {nameof(IAssetEditor)} or {nameof(IAssetLoader)} instance.");
}
@@ -44,11 +45,11 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="asset">Basic metadata about the asset being loaded.</param>
public bool CanIntercept(IAssetInfo asset)
{
- MethodInfo canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic);
+ MethodInfo? canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic);
if (canIntercept == null)
throw new InvalidOperationException($"SMAPI couldn't access the {nameof(AssetInterceptorChange)}.{nameof(this.CanInterceptImpl)} implementation.");
- return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset });
+ return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset })!;
}
@@ -70,7 +71,7 @@ namespace StardewModdingAPI.Framework.Content
}
catch (Exception ex)
{
- this.Mod.LogAsMod($"Mod failed when checking whether it could edit asset '{asset.AssetName}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Mod.LogAsMod($"Mod failed when checking whether it could edit asset '{asset.Name}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}
@@ -84,7 +85,7 @@ namespace StardewModdingAPI.Framework.Content
}
catch (Exception ex)
{
- this.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{asset.AssetName}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
+ this.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{asset.Name}'. Error details:\n{ex.GetLogSummary()}", LogLevel.Error);
}
}