diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetLoadOperation.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetLoadOperation.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs index 7af07dfd..58886849 100644 --- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs +++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs @@ -8,5 +8,5 @@ namespace StardewModdingAPI.Framework.Content /// <param name="Priority">If there are multiple loads that apply to the same asset, the priority with which this one should be applied.</param> /// <param name="OnBehalfOf">The content pack on whose behalf the asset is being loaded, if any.</param> /// <param name="GetData">Load the initial value for an asset.</param> - internal record AssetLoadOperation(IModMetadata Mod, IModMetadata? OnBehalfOf, AssetLoadPriority Priority, Func<IAssetInfo, object> GetData); + internal readonly record struct AssetLoadOperation(IModMetadata Mod, IModMetadata? OnBehalfOf, AssetLoadPriority Priority, Func<IAssetInfo, object> GetData); } |