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Diffstat (limited to 'src/SMAPI/Framework/Content/AssetOperationGroup.cs')
-rw-r--r--src/SMAPI/Framework/Content/AssetOperationGroup.cs33
1 files changed, 4 insertions, 29 deletions
diff --git a/src/SMAPI/Framework/Content/AssetOperationGroup.cs b/src/SMAPI/Framework/Content/AssetOperationGroup.cs
index a2fcb722..1566a8f0 100644
--- a/src/SMAPI/Framework/Content/AssetOperationGroup.cs
+++ b/src/SMAPI/Framework/Content/AssetOperationGroup.cs
@@ -1,33 +1,8 @@
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A set of operations to apply to an asset for a given <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> implementation.</summary>
- internal class AssetOperationGroup
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The mod applying the changes.</summary>
- public IModMetadata Mod { get; }
-
- /// <summary>The load operations to apply.</summary>
- public AssetLoadOperation[] LoadOperations { get; }
-
- /// <summary>The edit operations to apply.</summary>
- public AssetEditOperation[] EditOperations { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="mod">The mod applying the changes.</param>
- /// <param name="loadOperations">The load operations to apply.</param>
- /// <param name="editOperations">The edit operations to apply.</param>
- public AssetOperationGroup(IModMetadata mod, AssetLoadOperation[] loadOperations, AssetEditOperation[] editOperations)
- {
- this.Mod = mod;
- this.LoadOperations = loadOperations;
- this.EditOperations = editOperations;
- }
- }
+ /// <param name="Mod">The mod applying the changes.</param>
+ /// <param name="LoadOperations">The load operations to apply.</param>
+ /// <param name="EditOperations">The edit operations to apply.</param>
+ internal record AssetOperationGroup(IModMetadata Mod, AssetLoadOperation[] LoadOperations, AssetEditOperation[] EditOperations);
}