diff options
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetOperationGroup.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetOperationGroup.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Content/AssetOperationGroup.cs b/src/SMAPI/Framework/Content/AssetOperationGroup.cs new file mode 100644 index 00000000..a2fcb722 --- /dev/null +++ b/src/SMAPI/Framework/Content/AssetOperationGroup.cs @@ -0,0 +1,33 @@ +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>A set of operations to apply to an asset for a given <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> implementation.</summary> + internal class AssetOperationGroup + { + /********* + ** Accessors + *********/ + /// <summary>The mod applying the changes.</summary> + public IModMetadata Mod { get; } + + /// <summary>The load operations to apply.</summary> + public AssetLoadOperation[] LoadOperations { get; } + + /// <summary>The edit operations to apply.</summary> + public AssetEditOperation[] EditOperations { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="mod">The mod applying the changes.</param> + /// <param name="loadOperations">The load operations to apply.</param> + /// <param name="editOperations">The edit operations to apply.</param> + public AssetOperationGroup(IModMetadata mod, AssetLoadOperation[] loadOperations, AssetEditOperation[] editOperations) + { + this.Mod = mod; + this.LoadOperations = loadOperations; + this.EditOperations = editOperations; + } + } +} |