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-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs166
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs4
-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs114
3 files changed, 198 insertions, 86 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 3393b22f..89ced1ba 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -1,4 +1,5 @@
using System;
+using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -32,59 +33,70 @@ namespace StardewModdingAPI.Framework.Content
/// <inheritdoc />
public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
- this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
-
- // validate source data
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from null source data.");
- // get the pixels for the source area
- Color[] sourceData;
+ // get normalized bounds
+ this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
+ if (source.Data.Length < (sourceArea.Value.Bottom - 1) * source.Width + sourceArea.Value.Right)
+ throw new ArgumentException("Can't apply image patch because the source image is smaller than the source area.", nameof(source));
+ int areaX = sourceArea.Value.X;
+ int areaY = sourceArea.Value.Y;
+ int areaWidth = sourceArea.Value.Width;
+ int areaHeight = sourceArea.Value.Height;
+
+ // shortcut: if the area width matches the source image, we can apply the image as-is without needing
+ // to copy the pixels into a smaller subset. It's fine if the source is taller than the area, since we'll
+ // just ignore the extra data at the end of the pixel array.
+ if (areaWidth == source.Width)
+ {
+ this.PatchImageImpl(source.Data, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode, areaY);
+ return;
+ }
+
+ // else copy the pixels within the smaller area & apply that
+ int pixelCount = areaWidth * areaHeight;
+ Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
+ try
{
- int areaX = sourceArea.Value.X;
- int areaY = sourceArea.Value.Y;
- int areaWidth = sourceArea.Value.Width;
- int areaHeight = sourceArea.Value.Height;
-
- if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight == source.Height)
- sourceData = source.Data;
- else
+ for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
{
- sourceData = new Color[areaWidth * areaHeight];
- int i = 0;
- for (int y = areaY, maxY = areaY + areaHeight - 1; y <= maxY; y++)
- {
- for (int x = areaX, maxX = areaX + areaWidth - 1; x <= maxX; x++)
- {
- int targetIndex = (y * source.Width) + x;
- sourceData[i++] = source.Data[targetIndex];
- }
- }
+ int sourceIndex = (y * source.Width) + areaX;
+ int targetIndex = (y - areaY) * areaWidth;
+ Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
}
- }
- // apply
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(sourceData);
+ }
}
/// <inheritdoc />
public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
- this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
-
- // validate source texture
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
+
+ // get normalized bounds
+ this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
if (!source.Bounds.Contains(sourceArea.Value))
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
- // get source data
+ // get source data & apply
int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
- Color[] sourceData = GC.AllocateUninitializedArray<Color>(pixelCount);
- source.GetData(0, sourceArea, sourceData, 0, pixelCount);
-
- // apply
- this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
+ try
+ {
+ source.GetData(0, sourceArea, sourceData, 0, pixelCount);
+ this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(sourceData);
+ }
}
/// <inheritdoc />
@@ -94,7 +106,7 @@ namespace StardewModdingAPI.Framework.Content
return false;
Texture2D original = this.Data;
- Texture2D texture = new(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight));
+ Texture2D texture = new Texture2D(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight)).SetName(original.Name);
this.ReplaceWith(texture);
this.PatchImage(original);
return true;
@@ -117,19 +129,22 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>Overwrite part of the image.</summary>
/// <param name="sourceData">The image data to patch into the content.</param>
- /// <param name="sourceWidth">The pixel width of the source image.</param>
- /// <param name="sourceHeight">The pixel height of the source image.</param>
+ /// <param name="sourceWidth">The pixel width of the original source image.</param>
+ /// <param name="sourceHeight">The pixel height of the original source image.</param>
/// <param name="sourceArea">The part of the <paramref name="sourceData"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="sourceData"/> texture.</param>
/// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
/// <param name="patchMode">Indicates how an image should be patched.</param>
+ /// <param name="startRow">The row to start on, for the sourceData.</param>
/// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
- private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode)
+ private void PatchImageImpl(Color[] sourceData, int sourceWidth, int sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode, int startRow = 0)
{
- // get texture
+ // get texture info
Texture2D target = this.Data;
int pixelCount = sourceArea.Width * sourceArea.Height;
+ int firstPixel = startRow * sourceArea.Width;
+ int lastPixel = firstPixel + pixelCount - 1;
// validate
if (sourceArea.X < 0 || sourceArea.Y < 0 || sourceArea.Right > sourceWidth || sourceArea.Bottom > sourceHeight)
@@ -139,24 +154,67 @@ namespace StardewModdingAPI.Framework.Content
if (sourceArea.Size != targetArea.Size)
throw new InvalidOperationException("The source and target areas must be the same size.");
- // merge data
- if (patchMode == PatchMode.Overlay)
+ // shortcut: replace the entire area
+ if (patchMode == PatchMode.Replace)
+ {
+ target.SetData(0, targetArea, sourceData, firstPixel, pixelCount);
+ return;
+ }
+
+ // skip transparent pixels at the start & end (e.g. large spritesheet with a few sprites replaced)
+ int startIndex = -1;
+ int endIndex = -1;
+ for (int i = firstPixel; i <= lastPixel; i++)
+ {
+ if (sourceData[i].A >= AssetDataForImage.MinOpacity)
+ {
+ startIndex = i;
+ break;
+ }
+ }
+ if (startIndex == -1)
+ return; // blank texture
+
+ for (int i = lastPixel; i >= startIndex; i--)
+ {
+ if (sourceData[i].A >= AssetDataForImage.MinOpacity)
+ {
+ endIndex = i;
+ break;
+ }
+ }
+ if (endIndex == -1)
+ return; // ???
+
+ // update target rectangle
+ int sourceOffset;
+ {
+ int topOffset = startIndex / sourceArea.Width;
+ int bottomOffset = endIndex / sourceArea.Width;
+
+ targetArea = new(targetArea.X, targetArea.Y + topOffset - startRow, targetArea.Width, bottomOffset - topOffset + 1);
+ pixelCount = targetArea.Width * targetArea.Height;
+ sourceOffset = topOffset * sourceArea.Width;
+ }
+
+ // apply
+ Color[] mergedData = ArrayPool<Color>.Shared.Rent(pixelCount);
+ try
{
- // get target data
- Color[] mergedData = GC.AllocateUninitializedArray<Color>(pixelCount);
target.GetData(0, targetArea, mergedData, 0, pixelCount);
- // merge pixels
- for (int i = 0; i < pixelCount; i++)
+ for (int i = startIndex; i <= endIndex; i++)
{
+ int targetIndex = i - sourceOffset;
+
Color above = sourceData[i];
- Color below = mergedData[i];
+ Color below = mergedData[targetIndex];
// shortcut transparency
- if (above.A < MinOpacity)
+ if (above.A < AssetDataForImage.MinOpacity)
continue;
- if (below.A < MinOpacity)
- mergedData[i] = above;
+ if (below.A < AssetDataForImage.MinOpacity || above.A == byte.MaxValue)
+ mergedData[targetIndex] = above;
// merge pixels
else
@@ -165,7 +223,7 @@ namespace StardewModdingAPI.Framework.Content
// premultiplied by the content pipeline. The formula is derived from
// https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/.
float alphaBelow = 1 - (above.A / 255f);
- mergedData[i] = new Color(
+ mergedData[targetIndex] = new Color(
r: (int)(above.R + (below.R * alphaBelow)),
g: (int)(above.G + (below.G * alphaBelow)),
b: (int)(above.B + (below.B * alphaBelow)),
@@ -176,8 +234,10 @@ namespace StardewModdingAPI.Framework.Content
target.SetData(0, targetArea, mergedData, 0, pixelCount);
}
- else
- target.SetData(0, targetArea, sourceData, 0, pixelCount);
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(mergedData);
+ }
}
}
}
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index af000300..52ef02e6 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -45,7 +45,7 @@ namespace StardewModdingAPI.Framework.Content
source: null,
nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetName)}",
version: "3.14.0",
- severity: DeprecationLevel.Info,
+ severity: DeprecationLevel.PendingRemoval,
unlessStackIncludes: new[]
{
$"{typeof(AssetInterceptorChange).FullName}.{nameof(AssetInterceptorChange.CanIntercept)}",
@@ -84,7 +84,7 @@ namespace StardewModdingAPI.Framework.Content
source: null,
nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetNameEquals)}",
version: "3.14.0",
- severity: DeprecationLevel.Info,
+ severity: DeprecationLevel.PendingRemoval,
unlessStackIncludes: new[]
{
$"{typeof(AssetInterceptorChange).FullName}.{nameof(AssetInterceptorChange.CanIntercept)}",
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 148354a1..8355f9ec 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,6 +1,8 @@
using System;
using StardewModdingAPI.Toolkit.Utilities;
+using StardewModdingAPI.Utilities.AssetPathUtilities;
using StardewValley;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Framework.Content
{
@@ -94,10 +96,26 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(assetName))
return false;
- assetName = PathUtilities.NormalizeAssetName(assetName);
+ AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name);
+ AssetNamePartEnumerator otherParts = new(assetName.AsSpan().Trim());
- string compareTo = useBaseName ? this.BaseName : this.Name;
- return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase);
+ while (true)
+ {
+ bool curHasMore = curParts.MoveNext();
+ bool otherHasMore = otherParts.MoveNext();
+
+ // mismatch: lengths differ
+ if (otherHasMore != curHasMore)
+ return false;
+
+ // match: both reached the end without a mismatch
+ if (!curHasMore)
+ return true;
+
+ // mismatch: current segment is different
+ if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
}
/// <inheritdoc />
@@ -119,42 +137,76 @@ namespace StardewModdingAPI.Framework.Content
if (prefix is null)
return false;
- string rawTrimmed = prefix.Trim();
+ // get initial values
+ ReadOnlySpan<char> trimmedPrefix = prefix.AsSpan().Trim();
+ if (trimmedPrefix.Length == 0)
+ return true;
+ ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators); // just to simplify calling other span APIs
- // asset keys can't have a leading slash, but NormalizeAssetName will trim them
- if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\'))
+ // asset keys can't have a leading slash, but AssetPathYielder will trim them
+ if (pathSeparators.Contains(trimmedPrefix[0]))
return false;
- // normalize prefix
+ // compare segments
+ AssetNamePartEnumerator curParts = new(this.Name);
+ AssetNamePartEnumerator prefixParts = new(trimmedPrefix);
+ while (true)
{
- string normalized = PathUtilities.NormalizeAssetName(prefix);
+ bool curHasMore = curParts.MoveNext();
+ bool prefixHasMore = prefixParts.MoveNext();
- // keep trailing slash
- if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\'))
- normalized += PathUtilities.PreferredAssetSeparator;
+ // reached end for one side
+ if (prefixHasMore != curHasMore)
+ {
+ // mismatch: prefix is longer
+ if (prefixHasMore)
+ return false;
+
+ // match: every segment in the prefix matched and subfolders are allowed (e.g. prefix 'Data/Events' with target 'Data/Events/Beach')
+ if (allowSubfolder)
+ return true;
+
+ // Special case: the prefix ends with a path separator, but subfolders aren't allowed. This case
+ // matches if there's no further path separator in the asset name *after* the current separator.
+ // For example, the prefix 'A/B/' matches 'A/B/C' but not 'A/B/C/D'.
+ return pathSeparators.Contains(trimmedPrefix[^1]) && curParts.Remainder.Length == 0;
+ }
- prefix = normalized;
- }
+ // previous segments matched exactly and both reached the end
+ // match if prefix doesn't end with '/' (which should only match subfolders)
+ if (!prefixHasMore)
+ return !pathSeparators.Contains(trimmedPrefix[^1]);
- // compare
- if (prefix.Length == 0)
- return true;
+ // compare segment
+ if (curParts.Current.Length == prefixParts.Current.Length)
+ {
+ // mismatch: segments aren't equivalent
+ if (!curParts.Current.Equals(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
+ else
+ {
+ // mismatch: prefix has more beyond this, and this segment isn't an exact match
+ if (prefixParts.Remainder.Length != 0)
+ return false;
- return
- this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)
- && (
- allowPartialWord
- || this.Name.Length == prefix.Length
- || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator
- || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is
- )
- && (
- allowSubfolder
- || this.Name.Length == prefix.Length
- || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator)
- );
- }
+ // mismatch: cur segment doesn't start with prefix
+ if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+
+ // mismatch: something like "Maps/" would need an exact match
+ if (pathSeparators.Contains(trimmedPrefix[^1]))
+ return false;
+ // mismatch: partial word match not allowed, and the first or last letter of the suffix isn't a word separator
+ if (!allowPartialWord && char.IsLetterOrDigit(prefixParts.Current[^1]) && char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length]))
+ return false;
+
+ // possible match
+ return allowSubfolder || (pathSeparators.Contains(trimmedPrefix[^1]) ? curParts.Remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators) < 0 : curParts.Remainder.Length == 0);
+ }
+ }
+ }
/// <inheritdoc />
public bool IsDirectlyUnderPath(string? assetFolder)
@@ -162,7 +214,7 @@ namespace StardewModdingAPI.Framework.Content
if (assetFolder is null)
return false;
- return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false);
+ return this.StartsWith(assetFolder + ToolkitPathUtilities.PreferredPathSeparator, allowPartialWord: false, allowSubfolder: false);
}
/// <inheritdoc />