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-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs2
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs2
-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index f66013ba..dee5b034 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -67,7 +67,7 @@ namespace StardewModdingAPI.Framework.Content
{
// change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
string id = sourceSheet.Id;
- if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase))
+ if (!id.StartsWith("z_", StringComparison.OrdinalIgnoreCase))
id = $"z_{id}";
// change ID if it conflicts with an existing tilesheet
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index 9b685e72..ed009499 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Content
public bool AssetNameEquals(string path)
{
path = this.GetNormalizedPath(path);
- return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
+ return this.AssetName.Equals(path, StringComparison.OrdinalIgnoreCase);
}
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index b0933ac6..2052f6bf 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -89,7 +89,7 @@ namespace StardewModdingAPI.Framework.Content
public string NormalizeKey(string key)
{
key = this.NormalizePathSeparators(key);
- return key.EndsWith(".xnb", StringComparison.InvariantCultureIgnoreCase)
+ return key.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase)
? key.Substring(0, key.Length - 4)
: this.NormalizeAssetNameForPlatform(key);
}