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-rw-r--r--src/SMAPI/Framework/Content/AssetData.cs7
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForDictionary.cs4
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs4
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForMap.cs75
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForObject.cs25
-rw-r--r--src/SMAPI/Framework/Content/AssetEditOperation.cs6
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs16
-rw-r--r--src/SMAPI/Framework/Content/AssetInterceptorChange.cs7
-rw-r--r--src/SMAPI/Framework/Content/AssetLoadOperation.cs6
-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs21
-rw-r--r--src/SMAPI/Framework/Content/AssetOperationGroup.cs2
-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs17
-rw-r--r--src/SMAPI/Framework/Content/TilesheetReference.cs2
13 files changed, 117 insertions, 75 deletions
diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs
index be4a7ce6..0367e999 100644
--- a/src/SMAPI/Framework/Content/AssetData.cs
+++ b/src/SMAPI/Framework/Content/AssetData.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
namespace StardewModdingAPI.Framework.Content
@@ -7,12 +5,13 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
/// <typeparam name="TValue">The interface value type.</typeparam>
internal class AssetData<TValue> : AssetInfo, IAssetData<TValue>
+ where TValue : notnull
{
/*********
** Fields
*********/
/// <summary>A callback to invoke when the data is replaced (if any).</summary>
- private readonly Action<TValue> OnDataReplaced;
+ private readonly Action<TValue>? OnDataReplaced;
/*********
@@ -31,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetData(string locale, IAssetName assetName, TValue data, Func<string, string> getNormalizedPath, Action<TValue> onDataReplaced)
+ public AssetData(string? locale, IAssetName assetName, TValue data, Func<string, string> getNormalizedPath, Action<TValue>? onDataReplaced)
: base(locale, assetName, data.GetType(), getNormalizedPath)
{
this.Data = data;
diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
index 06dbe259..d9bfa7bf 100644
--- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
@@ -17,7 +15,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetDataForDictionary(string locale, IAssetName assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalizedPath, Action<IDictionary<TKey, TValue>> onDataReplaced)
+ public AssetDataForDictionary(string? locale, IAssetName assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalizedPath, Action<IDictionary<TKey, TValue>> onDataReplaced)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
}
}
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs
index 8e59cd27..97729c95 100644
--- a/src/SMAPI/Framework/Content/AssetDataForImage.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -27,7 +25,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetDataForImage(string locale, IAssetName assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced)
+ public AssetDataForImage(string? locale, IAssetName assetName, Texture2D data, Func<string, string> getNormalizedPath, Action<Texture2D> onDataReplaced)
: base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
/// <inheritdoc />
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs
index 0425e195..133dcc6c 100644
--- a/src/SMAPI/Framework/Content/AssetDataForMap.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs
@@ -1,14 +1,15 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
+using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
using xTile;
+using xTile.Dimensions;
using xTile.Layers;
using xTile.Tiles;
+using Rectangle = Microsoft.Xna.Framework.Rectangle;
namespace StardewModdingAPI.Framework.Content
{
@@ -16,6 +17,13 @@ namespace StardewModdingAPI.Framework.Content
internal class AssetDataForMap : AssetData<Map>, IAssetDataForMap
{
/*********
+ ** Fields
+ *********/
+ /// <summary>Simplifies access to private code.</summary>
+ private readonly Reflector Reflection;
+
+
+ /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
@@ -24,8 +32,12 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
/// <param name="onDataReplaced">A callback to invoke when the data is replaced (if any).</param>
- public AssetDataForMap(string locale, IAssetName assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced)
- : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { }
+ /// <param name="reflection">Simplifies access to private code.</param>
+ public AssetDataForMap(string? locale, IAssetName assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced, Reflector reflection)
+ : base(locale, assetName, data, getNormalizedPath, onDataReplaced)
+ {
+ this.Reflection = reflection;
+ }
/// <inheritdoc />
/// <remarks>Derived from <see cref="GameLocation.ApplyMapOverride(Map,string,Rectangle?,Rectangle?)"/> with a few changes:
@@ -112,8 +124,7 @@ namespace StardewModdingAPI.Framework.Content
foreach (Layer sourceLayer in source.Layers)
{
// get layer
- Layer targetLayer = sourceToTargetLayers[sourceLayer];
- if (targetLayer == null)
+ if (!sourceToTargetLayers.TryGetValue(sourceLayer, out Layer? targetLayer))
{
target.AddLayer(targetLayer = new Layer(sourceLayer.Id, target, target.Layers[0].LayerSize, Layer.m_tileSize));
sourceToTargetLayers[sourceLayer] = target.GetLayer(sourceLayer.Id);
@@ -123,11 +134,13 @@ namespace StardewModdingAPI.Framework.Content
targetLayer.Properties.CopyFrom(sourceLayer.Properties);
// create new tile
- Tile sourceTile = sourceLayer.Tiles[sourcePos.X, sourcePos.Y];
- Tile newTile = sourceTile != null
- ? this.CreateTile(sourceTile, targetLayer, tilesheetMap[sourceTile.TileSheet])
- : null;
- newTile?.Properties.CopyFrom(sourceTile.Properties);
+ Tile? sourceTile = sourceLayer.Tiles[sourcePos.X, sourcePos.Y];
+ Tile? newTile = null;
+ if (sourceTile != null)
+ {
+ newTile = this.CreateTile(sourceTile, targetLayer, tilesheetMap[sourceTile.TileSheet]);
+ newTile?.Properties.CopyFrom(sourceTile.Properties);
+ }
// replace tile
if (newTile != null || replaceByLayer || replaceAll)
@@ -137,6 +150,42 @@ namespace StardewModdingAPI.Framework.Content
}
}
+ /// <inheritdoc />
+ public bool ExtendMap(Map map, int minWidth, int minHeight)
+ {
+ bool resized = false;
+
+ // resize layers
+ foreach (Layer layer in map.Layers)
+ {
+ // check if resize needed
+ if (layer.LayerWidth >= minWidth && layer.LayerHeight >= minHeight)
+ continue;
+ resized = true;
+
+ // build new tile matrix
+ int width = Math.Max(minWidth, layer.LayerWidth);
+ int height = Math.Max(minHeight, layer.LayerHeight);
+ Tile[,] tiles = new Tile[width, height];
+ for (int x = 0; x < layer.LayerWidth; x++)
+ {
+ for (int y = 0; y < layer.LayerHeight; y++)
+ tiles[x, y] = layer.Tiles[x, y];
+ }
+
+ // update fields
+ this.Reflection.GetField<Tile[,]>(layer, "m_tiles").SetValue(tiles);
+ this.Reflection.GetField<TileArray>(layer, "m_tileArray").SetValue(new TileArray(layer, tiles));
+ this.Reflection.GetField<Size>(layer, "m_layerSize").SetValue(new Size(width, height));
+ }
+
+ // resize map
+ if (resized)
+ this.Reflection.GetMethod(map, "UpdateDisplaySize").Invoke();
+
+ return resized;
+ }
+
/*********
** Private methods
@@ -145,7 +194,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="sourceTile">The source tile to copy.</param>
/// <param name="targetLayer">The target layer.</param>
/// <param name="targetSheet">The target tilesheet.</param>
- private Tile CreateTile(Tile sourceTile, Layer targetLayer, TileSheet targetSheet)
+ private Tile? CreateTile(Tile sourceTile, Layer targetLayer, TileSheet targetSheet)
{
switch (sourceTile)
{
@@ -170,7 +219,7 @@ namespace StardewModdingAPI.Framework.Content
}
/// <summary>Normalize a map tilesheet path for comparison. This value should *not* be used as the actual tilesheet path.</summary>
/// <param name="path">The path to normalize.</param>
- private string NormalizeTilesheetPathForComparison(string path)
+ private string NormalizeTilesheetPathForComparison(string? path)
{
if (string.IsNullOrWhiteSpace(path))
return string.Empty;
diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs
index 4a6df64b..e508ca30 100644
--- a/src/SMAPI/Framework/Content/AssetDataForObject.cs
+++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs
@@ -1,8 +1,7 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.Framework.Reflection;
using xTile;
namespace StardewModdingAPI.Framework.Content
@@ -11,6 +10,13 @@ namespace StardewModdingAPI.Framework.Content
internal class AssetDataForObject : AssetData<object>, IAssetData
{
/*********
+ ** Fields
+ *********/
+ /// <summary>Simplifies access to private code.</summary>
+ private readonly Reflector Reflection;
+
+
+ /*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
@@ -18,15 +24,20 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
- public AssetDataForObject(string locale, IAssetName assetName, object data, Func<string, string> getNormalizedPath)
- : base(locale, assetName, data, getNormalizedPath, onDataReplaced: null) { }
+ /// <param name="reflection">Simplifies access to private code.</param>
+ public AssetDataForObject(string? locale, IAssetName assetName, object data, Func<string, string> getNormalizedPath, Reflector reflection)
+ : base(locale, assetName, data, getNormalizedPath, onDataReplaced: null)
+ {
+ this.Reflection = reflection;
+ }
/// <summary>Construct an instance.</summary>
/// <param name="info">The asset metadata.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
- public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalizedPath)
- : this(info.Locale, info.Name, data, getNormalizedPath) { }
+ /// <param name="reflection">Simplifies access to private code.</param>
+ public AssetDataForObject(IAssetInfo info, object data, Func<string, string> getNormalizedPath, Reflector reflection)
+ : this(info.Locale, info.Name, data, getNormalizedPath, reflection) { }
/// <inheritdoc />
public IAssetDataForDictionary<TKey, TValue> AsDictionary<TKey, TValue>()
@@ -43,7 +54,7 @@ namespace StardewModdingAPI.Framework.Content
/// <inheritdoc />
public IAssetDataForMap AsMap()
{
- return new AssetDataForMap(this.Locale, this.Name, this.GetData<Map>(), this.GetNormalizedPath, this.ReplaceWith);
+ return new AssetDataForMap(this.Locale, this.Name, this.GetData<Map>(), this.GetNormalizedPath, this.ReplaceWith, this.Reflection);
}
/// <inheritdoc />
diff --git a/src/SMAPI/Framework/Content/AssetEditOperation.cs b/src/SMAPI/Framework/Content/AssetEditOperation.cs
index 1b7d0c93..464948b0 100644
--- a/src/SMAPI/Framework/Content/AssetEditOperation.cs
+++ b/src/SMAPI/Framework/Content/AssetEditOperation.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using StardewModdingAPI.Events;
@@ -18,7 +16,7 @@ namespace StardewModdingAPI.Framework.Content
public AssetEditPriority Priority { get; }
/// <summary>The content pack on whose behalf the edit is being applied, if any.</summary>
- public IModMetadata OnBehalfOf { get; }
+ public IModMetadata? OnBehalfOf { get; }
/// <summary>Apply the edit to an asset.</summary>
public Action<IAssetData> ApplyEdit { get; }
@@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="priority">If there are multiple edits that apply to the same asset, the priority with which this one should be applied.</param>
/// <param name="onBehalfOf">The content pack on whose behalf the edit is being applied, if any.</param>
/// <param name="applyEdit">Apply the edit to an asset.</param>
- public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata onBehalfOf, Action<IAssetData> applyEdit)
+ public AssetEditOperation(IModMetadata mod, AssetEditPriority priority, IModMetadata? onBehalfOf, Action<IAssetData> applyEdit)
{
this.Mod = mod;
this.Priority = priority;
diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs
index 51dcc61f..16b71487 100644
--- a/src/SMAPI/Framework/Content/AssetInfo.cs
+++ b/src/SMAPI/Framework/Content/AssetInfo.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
@@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.Content
** Accessors
*********/
/// <inheritdoc />
- public string Locale { get; }
+ public string? Locale { get; }
/// <inheritdoc />
public IAssetName Name { get; }
@@ -28,13 +26,13 @@ namespace StardewModdingAPI.Framework.Content
public IAssetName NameWithoutLocale { get; }
/// <inheritdoc />
- [Obsolete($"Use {nameof(Name)} or {nameof(NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")]
+ [Obsolete($"Use {nameof(AssetInfo.Name)} or {nameof(AssetInfo.NameWithoutLocale)} instead. This property will be removed in SMAPI 4.0.0.")]
public string AssetName
{
get
{
SCore.DeprecationManager.Warn(
- source: SCore.DeprecationManager.GetSourceNameFromStack(),
+ source: SCore.DeprecationManager.GetModFromStack(),
nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetName)}",
version: "3.14.0",
severity: DeprecationLevel.Notice
@@ -56,7 +54,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="assetName">The asset name being read.</param>
/// <param name="type">The content type being read.</param>
/// <param name="getNormalizedPath">Normalizes an asset key to match the cache key.</param>
- public AssetInfo(string locale, IAssetName assetName, Type type, Func<string, string> getNormalizedPath)
+ public AssetInfo(string? locale, IAssetName assetName, Type type, Func<string, string> getNormalizedPath)
{
this.Locale = locale;
this.Name = assetName;
@@ -66,11 +64,11 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
- [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")]
+ [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} or {nameof(AssetInfo.NameWithoutLocale)}.{nameof(IAssetName.IsEquivalentTo)} instead. This method will be removed in SMAPI 4.0.0.")]
public bool AssetNameEquals(string path)
{
SCore.DeprecationManager.Warn(
- source: SCore.DeprecationManager.GetSourceNameFromStack(),
+ source: SCore.DeprecationManager.GetModFromStack(),
nounPhrase: $"{nameof(IAssetInfo)}.{nameof(IAssetInfo.AssetNameEquals)}",
version: "3.14.0",
severity: DeprecationLevel.Notice
@@ -106,7 +104,7 @@ namespace StardewModdingAPI.Framework.Content
return "string";
// default
- return type.FullName;
+ return type.FullName!;
}
}
}
diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
index 7f53db9b..fc8199e8 100644
--- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
+++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs
@@ -1,9 +1,8 @@
-#nullable disable
-
using System;
using System.Reflection;
using StardewModdingAPI.Internal;
+#pragma warning disable CS0618 // obsolete asset interceptors deliberately supported here
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A wrapper for <see cref="IAssetEditor"/> and <see cref="IAssetLoader"/> for internal cache invalidation.</summary>
@@ -46,11 +45,11 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="asset">Basic metadata about the asset being loaded.</param>
public bool CanIntercept(IAssetInfo asset)
{
- MethodInfo canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic);
+ MethodInfo? canIntercept = this.GetType().GetMethod(nameof(this.CanInterceptImpl), BindingFlags.Instance | BindingFlags.NonPublic);
if (canIntercept == null)
throw new InvalidOperationException($"SMAPI couldn't access the {nameof(AssetInterceptorChange)}.{nameof(this.CanInterceptImpl)} implementation.");
- return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset });
+ return (bool)canIntercept.MakeGenericMethod(asset.DataType).Invoke(this, new object[] { asset })!;
}
diff --git a/src/SMAPI/Framework/Content/AssetLoadOperation.cs b/src/SMAPI/Framework/Content/AssetLoadOperation.cs
index 73e60e24..b6cdec27 100644
--- a/src/SMAPI/Framework/Content/AssetLoadOperation.cs
+++ b/src/SMAPI/Framework/Content/AssetLoadOperation.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using StardewModdingAPI.Events;
@@ -15,7 +13,7 @@ namespace StardewModdingAPI.Framework.Content
public IModMetadata Mod { get; }
/// <summary>The content pack on whose behalf the asset is being loaded, if any.</summary>
- public IModMetadata OnBehalfOf { get; }
+ public IModMetadata? OnBehalfOf { get; }
/// <summary>If there are multiple loads that apply to the same asset, the priority with which this one should be applied.</summary>
public AssetLoadPriority Priority { get; }
@@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="priority">If there are multiple loads that apply to the same asset, the priority with which this one should be applied.</param>
/// <param name="onBehalfOf">The content pack on whose behalf the asset is being loaded, if any.</param>
/// <param name="getData">Load the initial value for an asset.</param>
- public AssetLoadOperation(IModMetadata mod, AssetLoadPriority priority, IModMetadata onBehalfOf, Func<IAssetInfo, object> getData)
+ public AssetLoadOperation(IModMetadata mod, AssetLoadPriority priority, IModMetadata? onBehalfOf, Func<IAssetInfo, object> getData)
{
this.Mod = mod;
this.Priority = priority;
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 4d583d82..4c691b9a 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using StardewModdingAPI.Toolkit.Utilities;
using StardewValley;
@@ -26,7 +24,7 @@ namespace StardewModdingAPI.Framework.Content
public string BaseName { get; }
/// <inheritdoc />
- public string LocaleCode { get; }
+ public string? LocaleCode { get; }
/// <inheritdoc />
public LocalizedContentManager.LanguageCode? LanguageCode { get; }
@@ -39,7 +37,7 @@ namespace StardewModdingAPI.Framework.Content
/// <param name="baseName">The base asset name without the locale code.</param>
/// <param name="localeCode">The locale code specified in the <see cref="Name"/>, if it's a valid code recognized by the game content.</param>
/// <param name="languageCode">The language code matching the <see cref="LocaleCode"/>, if applicable.</param>
- public AssetName(string baseName, string localeCode, LocalizedContentManager.LanguageCode? languageCode)
+ public AssetName(string baseName, string? localeCode, LocalizedContentManager.LanguageCode? languageCode)
{
// validate
if (string.IsNullOrWhiteSpace(baseName))
@@ -69,7 +67,7 @@ namespace StardewModdingAPI.Framework.Content
throw new ArgumentException("The asset name can't be null or empty.", nameof(rawName));
string baseName = rawName;
- string localeCode = null;
+ string? localeCode = null;
LocalizedContentManager.LanguageCode? languageCode = null;
int lastPeriodIndex = rawName.LastIndexOf('.');
@@ -90,7 +88,7 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
- public bool IsEquivalentTo(string assetName, bool useBaseName = false)
+ public bool IsEquivalentTo(string? assetName, bool useBaseName = false)
{
// empty asset key is never equivalent
if (string.IsNullOrWhiteSpace(assetName))
@@ -103,7 +101,7 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
- public bool IsEquivalentTo(IAssetName assetName, bool useBaseName = false)
+ public bool IsEquivalentTo(IAssetName? assetName, bool useBaseName = false)
{
if (useBaseName)
return this.BaseName.Equals(assetName?.BaseName, StringComparison.OrdinalIgnoreCase);
@@ -115,7 +113,7 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
- public bool StartsWith(string prefix, bool allowPartialWord = true, bool allowSubfolder = true)
+ public bool StartsWith(string? prefix, bool allowPartialWord = true, bool allowSubfolder = true)
{
// asset keys never start with null
if (prefix is null)
@@ -157,8 +155,11 @@ namespace StardewModdingAPI.Framework.Content
/// <inheritdoc />
- public bool IsDirectlyUnderPath(string assetFolder)
+ public bool IsDirectlyUnderPath(string? assetFolder)
{
+ if (assetFolder is null)
+ return false;
+
return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false);
}
@@ -171,7 +172,7 @@ namespace StardewModdingAPI.Framework.Content
}
/// <inheritdoc />
- public bool Equals(IAssetName other)
+ public bool Equals(IAssetName? other)
{
return other switch
{
diff --git a/src/SMAPI/Framework/Content/AssetOperationGroup.cs b/src/SMAPI/Framework/Content/AssetOperationGroup.cs
index e3c3f92c..a2fcb722 100644
--- a/src/SMAPI/Framework/Content/AssetOperationGroup.cs
+++ b/src/SMAPI/Framework/Content/AssetOperationGroup.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
namespace StardewModdingAPI.Framework.Content
{
/// <summary>A set of operations to apply to an asset for a given <see cref="IAssetEditor"/> or <see cref="IAssetLoader"/> implementation.</summary>
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index 4e620d28..cbb6c1e9 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -1,12 +1,9 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
using System.Linq;
-using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Utilities;
-using StardewValley;
namespace StardewModdingAPI.Framework.Content
{
@@ -42,11 +39,10 @@ namespace StardewModdingAPI.Framework.Content
** Constructor
****/
/// <summary>Construct an instance.</summary>
- /// <param name="contentManager">The underlying content manager whose cache to manage.</param>
- /// <param name="reflection">Simplifies access to private game code.</param>
- public ContentCache(LocalizedContentManager contentManager, Reflector reflection)
+ /// <param name="loadedAssets">The asset cache for the underlying content manager.</param>
+ public ContentCache(Dictionary<string, object> loadedAssets)
{
- this.Cache = reflection.GetField<Dictionary<string, object>>(contentManager, "loadedAssets").GetValue();
+ this.Cache = loadedAssets;
}
/****
@@ -66,7 +62,8 @@ namespace StardewModdingAPI.Framework.Content
/// <summary>Normalize path separators in an asset name.</summary>
/// <param name="path">The file path to normalize.</param>
[Pure]
- public string NormalizePathSeparators(string path)
+ [return: NotNullIfNotNull("path")]
+ public string? NormalizePathSeparators(string? path)
{
return PathUtilities.NormalizeAssetName(path);
}
@@ -93,7 +90,7 @@ namespace StardewModdingAPI.Framework.Content
public bool Remove(string key, bool dispose)
{
// get entry
- if (!this.Cache.TryGetValue(key, out object value))
+ if (!this.Cache.TryGetValue(key, out object? value))
return false;
// dispose & remove entry
diff --git a/src/SMAPI/Framework/Content/TilesheetReference.cs b/src/SMAPI/Framework/Content/TilesheetReference.cs
index cdc4bc62..0339b802 100644
--- a/src/SMAPI/Framework/Content/TilesheetReference.cs
+++ b/src/SMAPI/Framework/Content/TilesheetReference.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using xTile.Dimensions;
namespace StardewModdingAPI.Framework.Content