diff options
Diffstat (limited to 'src/SMAPI/Framework/ContentCoordinator.cs')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 186 |
1 files changed, 90 insertions, 96 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 6702f5e6..a24581a0 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework private readonly Action<IList<IAssetName>> OnAssetsInvalidated; /// <summary>Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</summary> - private readonly Func<IAssetInfo, IList<AssetOperationGroup>> RequestAssetOperations; + private readonly Func<IAssetInfo, AssetOperationGroup?> RequestAssetOperations; /// <summary>The loaded content managers (including the <see cref="MainContentManager"/>).</summary> private readonly List<IContentManager> ContentManagers = new(); @@ -79,15 +79,15 @@ namespace StardewModdingAPI.Framework private Lazy<Dictionary<string, LocalizedContentManager.LanguageCode>> LocaleCodes; /// <summary>The cached asset load/edit operations to apply, indexed by asset name.</summary> - private readonly TickCacheDictionary<IAssetName, IList<AssetOperationGroup>> AssetOperationsByKey = new(); + private readonly TickCacheDictionary<IAssetName, AssetOperationGroup?> AssetOperationsByKey = new(); /// <summary>A cache of asset operation groups created for legacy <see cref="IAssetLoader"/> implementations.</summary> [Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")] - private readonly Dictionary<IAssetLoader, Dictionary<Type, AssetOperationGroup>> LegacyLoaderCache = new(ReferenceEqualityComparer.Instance); + private readonly Dictionary<IAssetLoader, Dictionary<Type, AssetLoadOperation>> LegacyLoaderCache = new(ReferenceEqualityComparer.Instance); /// <summary>A cache of asset operation groups created for legacy <see cref="IAssetEditor"/> implementations.</summary> [Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")] - private readonly Dictionary<IAssetEditor, Dictionary<Type, AssetOperationGroup>> LegacyEditorCache = new(ReferenceEqualityComparer.Instance); + private readonly Dictionary<IAssetEditor, Dictionary<Type, AssetEditOperation>> LegacyEditorCache = new(ReferenceEqualityComparer.Instance); /********* @@ -126,7 +126,7 @@ namespace StardewModdingAPI.Framework /// <param name="getFileLookup">Get a file lookup for the given directory.</param> /// <param name="onAssetsInvalidated">A callback to invoke when any asset names have been invalidated from the cache.</param> /// <param name="requestAssetOperations">Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</param> - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, IList<AssetOperationGroup>> requestAssetOperations) + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, AssetOperationGroup?> requestAssetOperations) { this.GetFileLookup = getFileLookup; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); @@ -449,16 +449,12 @@ namespace StardewModdingAPI.Framework /// <summary>Get the asset load and edit operations to apply to a given asset if it's (re)loaded now.</summary> /// <typeparam name="T">The asset type.</typeparam> /// <param name="info">The asset info to load or edit.</param> - public IList<AssetOperationGroup> GetAssetOperations<T>(IAssetInfo info) + public AssetOperationGroup? GetAssetOperations<T>(IAssetInfo info) where T : notnull { return this.AssetOperationsByKey.GetOrSet( info.Name, -#pragma warning disable CS0612, CS0618 // deprecated code - () => this.Editors.Count > 0 || this.Loaders.Count > 0 - ? this.GetAssetOperationsIncludingLegacyWithoutCache<T>(info).ToArray() -#pragma warning restore CS0612, CS0618 - : this.RequestAssetOperations(info) + () => this.GetAssetOperationsWithoutCache<T>(info) ); } @@ -584,41 +580,40 @@ namespace StardewModdingAPI.Framework /// <summary>Get the asset load and edit operations to apply to a given asset if it's (re)loaded now, ignoring the <see cref="AssetOperationsByKey"/> cache.</summary> /// <typeparam name="T">The asset type.</typeparam> /// <param name="info">The asset info to load or edit.</param> - [Obsolete("This only exists to support legacy code and will be removed in SMAPI 4.0.0.")] - private IEnumerable<AssetOperationGroup> GetAssetOperationsIncludingLegacyWithoutCache<T>(IAssetInfo info) + private AssetOperationGroup? GetAssetOperationsWithoutCache<T>(IAssetInfo info) where T : notnull { - IAssetInfo legacyInfo = this.GetLegacyAssetInfo(info); - // new content API - foreach (AssetOperationGroup group in this.RequestAssetOperations(info)) - yield return group; + AssetOperationGroup? group = this.RequestAssetOperations(info); // legacy load operations - foreach (ModLinked<IAssetLoader> loader in this.Loaders) +#pragma warning disable CS0612, CS0618 // deprecated code + if (this.Editors.Count > 0 || this.Loaders.Count > 0) { - // check if loader applies - try + IAssetInfo legacyInfo = this.GetLegacyAssetInfo(info); + + foreach (ModLinked<IAssetLoader> loader in this.Loaders) { - if (!loader.Data.CanLoad<T>(legacyInfo)) + // check if loader applies + try + { + if (!loader.Data.CanLoad<T>(legacyInfo)) + continue; + } + catch (Exception ex) + { + loader.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{legacyInfo.Name}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); continue; - } - catch (Exception ex) - { - loader.Mod.LogAsMod($"Mod failed when checking whether it could load asset '{legacyInfo.Name}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); - continue; - } + } - // add operation - yield return this.GetOrCreateLegacyOperationGroup( - cache: this.LegacyLoaderCache, - editor: loader.Data, - dataType: info.DataType, - createGroup: () => new AssetOperationGroup( - Mod: loader.Mod, - LoadOperations: new[] - { - new AssetLoadOperation( + // add operation + group ??= new AssetOperationGroup(new List<AssetLoadOperation>(), new List<AssetEditOperation>()); + group.LoadOperations.Add( + this.GetOrCreateLegacyOperation( + cache: this.LegacyLoaderCache, + editor: loader.Data, + dataType: info.DataType, + create: () => new AssetLoadOperation( Mod: loader.Mod, OnBehalfOf: null, Priority: AssetLoadPriority.Exclusive, @@ -626,59 +621,54 @@ namespace StardewModdingAPI.Framework this.GetLegacyAssetInfo(assetInfo) ) ) - }, - EditOperations: Array.Empty<AssetEditOperation>() - ) - ); - } + ) + ); + } - // legacy edit operations - foreach (var editor in this.Editors) - { - // check if editor applies - try + // legacy edit operations + foreach (var editor in this.Editors) { - if (!editor.Data.CanEdit<T>(legacyInfo)) + // check if editor applies + try + { + if (!editor.Data.CanEdit<T>(legacyInfo)) + continue; + } + catch (Exception ex) + { + editor.Mod.LogAsMod($"Mod crashed when checking whether it could edit asset '{legacyInfo.Name}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); continue; - } - catch (Exception ex) - { - editor.Mod.LogAsMod($"Mod crashed when checking whether it could edit asset '{legacyInfo.Name}', and will be ignored. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); - continue; - } + } - // HACK - // - // If two editors have the same priority, they're applied in registration order (so - // whichever was registered first is applied first). Mods often depend on this - // behavior, like Json Assets registering its interceptors before Content Patcher. - // - // Unfortunately the old & new content APIs have separate lists, so new-API - // interceptors always ran before old-API interceptors with the same priority, - // regardless of the registration order *between* APIs. Since the new API works in - // a fundamentally different way (i.e. loads/edits are defined on asset request - // instead of by registering a global 'editor' or 'loader' class), there's no way - // to track registration order between them. - // - // Until we drop the old content API in SMAPI 4.0.0, this sets the priority for - // specific legacy editors to maintain compatibility. - AssetEditPriority priority = editor.Data.GetType().FullName switch - { - "JsonAssets.Framework.ContentInjector1" => AssetEditPriority.Default - 1, // must be applied before Content Patcher - _ => AssetEditPriority.Default - }; - - // add operation - yield return this.GetOrCreateLegacyOperationGroup( - cache: this.LegacyEditorCache, - editor: editor.Data, - dataType: info.DataType, - createGroup: () => new AssetOperationGroup( - Mod: editor.Mod, - LoadOperations: Array.Empty<AssetLoadOperation>(), - EditOperations: new[] - { - new AssetEditOperation( + // HACK + // + // If two editors have the same priority, they're applied in registration order (so + // whichever was registered first is applied first). Mods often depend on this + // behavior, like Json Assets registering its interceptors before Content Patcher. + // + // Unfortunately the old & new content APIs have separate lists, so new-API + // interceptors always ran before old-API interceptors with the same priority, + // regardless of the registration order *between* APIs. Since the new API works in + // a fundamentally different way (i.e. loads/edits are defined on asset request + // instead of by registering a global 'editor' or 'loader' class), there's no way + // to track registration order between them. + // + // Until we drop the old content API in SMAPI 4.0.0, this sets the priority for + // specific legacy editors to maintain compatibility. + AssetEditPriority priority = editor.Data.GetType().FullName switch + { + "JsonAssets.Framework.ContentInjector1" => AssetEditPriority.Default - 1, // must be applied before Content Patcher + _ => AssetEditPriority.Default + }; + + // add operation + group ??= new AssetOperationGroup(new List<AssetLoadOperation>(), new List<AssetEditOperation>()); + group.EditOperations.Add( + this.GetOrCreateLegacyOperation( + cache: this.LegacyEditorCache, + editor: editor.Data, + dataType: info.DataType, + create: () => new AssetEditOperation( Mod: editor.Mod, OnBehalfOf: null, Priority: priority, @@ -686,28 +676,32 @@ namespace StardewModdingAPI.Framework this.GetLegacyAssetData(assetData) ) ) - } - ) - ); + ) + ); + } } +#pragma warning restore CS0612, CS0618 + + return group; } /// <summary>Get a cached asset operation group for a legacy <see cref="IAssetLoader"/> or <see cref="IAssetEditor"/> instance, creating it if needed.</summary> /// <typeparam name="TInterceptor">The editor type (one of <see cref="IAssetLoader"/> or <see cref="IAssetEditor"/>).</typeparam> + /// <typeparam name="TOperation">The operation model type.</typeparam> /// <param name="cache">The cached operation groups for the interceptor type.</param> /// <param name="editor">The legacy asset interceptor.</param> /// <param name="dataType">The asset data type.</param> - /// <param name="createGroup">Create the asset operation group if it's not cached yet.</param> - private AssetOperationGroup GetOrCreateLegacyOperationGroup<TInterceptor>(Dictionary<TInterceptor, Dictionary<Type, AssetOperationGroup>> cache, TInterceptor editor, Type dataType, Func<AssetOperationGroup> createGroup) + /// <param name="create">Create the asset operation group if it's not cached yet.</param> + private TOperation GetOrCreateLegacyOperation<TInterceptor, TOperation>(Dictionary<TInterceptor, Dictionary<Type, TOperation>> cache, TInterceptor editor, Type dataType, Func<TOperation> create) where TInterceptor : class { - if (!cache.TryGetValue(editor, out Dictionary<Type, AssetOperationGroup>? cacheByType)) - cache[editor] = cacheByType = new Dictionary<Type, AssetOperationGroup>(); + if (!cache.TryGetValue(editor, out Dictionary<Type, TOperation>? cacheByType)) + cache[editor] = cacheByType = new Dictionary<Type, TOperation>(); - if (!cacheByType.TryGetValue(dataType, out AssetOperationGroup? group)) - cacheByType[dataType] = group = createGroup(); + if (!cacheByType.TryGetValue(dataType, out TOperation? operation)) + cacheByType[dataType] = operation = create(); - return group; + return operation; } /// <summary>Get an asset info compatible with legacy <see cref="IAssetLoader"/> and <see cref="IAssetEditor"/> instances, which always expect the base name.</summary> |