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-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index de39dbae..5283340e 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -6,6 +6,7 @@ using System.Globalization;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Content;
+using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
@@ -264,6 +265,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="language">The language code for which to inject the asset.</param>
protected virtual void Inject<T>(string assetName, T value, LanguageCode language)
{
+ // track asset key
+ if (value is Texture2D texture)
+ texture.Name = assetName;
+
+ // cache asset
assetName = this.AssertAndNormalizeAssetName(assetName);
this.Cache[assetName] = value;
}