summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/BaseContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index e4695588..575d252e 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -198,9 +198,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
// NOTE: the game checks for ContentLoadException to handle invalid keys, so avoid
// throwing other types like ArgumentException here.
if (string.IsNullOrWhiteSpace(assetName))
- throw new SContentLoadException("The asset key or local path is empty.");
+ throw new SContentLoadException(ContentLoadErrorType.InvalidName, "The asset key or local path is empty.");
if (assetName.Intersect(Path.GetInvalidPathChars()).Any())
- throw new SContentLoadException("The asset key or local path contains invalid characters.");
+ throw new SContentLoadException(ContentLoadErrorType.InvalidName, "The asset key or local path contains invalid characters.");
return this.Cache.NormalizeKey(assetName);
}