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path: root/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/GameContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index ecabcaca..488ec245 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -82,7 +82,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// get managed asset
if (this.Coordinator.TryParseManagedAssetKey(assetName, out string contentManagerID, out string relativePath))
{
- T managedAsset = this.Coordinator.LoadManagedAsset<T>(assetName, contentManagerID, relativePath, language);
+ T managedAsset = this.Coordinator.LoadManagedAsset<T>(contentManagerID, relativePath);
if (useCache)
this.Inject(assetName, managedAsset, language);
return managedAsset;