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path: root/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/GameContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 81732d3f..ee940cc7 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -14,7 +14,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
internal class GameContentManager : BaseContentManager
{
/*********
- ** Properties
+ ** Fields
*********/
/// <summary>The assets currently being intercepted by <see cref="IAssetLoader"/> instances. This is used to prevent infinite loops when a loader loads a new asset.</summary>
private readonly ContextHash<string> AssetsBeingLoaded = new ContextHash<string>();