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-rw-r--r--src/SMAPI/Framework/ContentManagers/IContentManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
index 1eb8b0ac..17618edd 100644
--- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
@@ -80,7 +80,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Purge matched assets from the cache.</summary>
/// <param name="predicate">Matches the asset keys to invalidate.</param>
/// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param>
- /// <returns>Returns the number of invalidated assets.</returns>
- IEnumerable<string> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false);
+ /// <returns>Returns the invalidated asset names and types.</returns>
+ IEnumerable<Tuple<string, Type>> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false);
}
}