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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs65
1 files changed, 39 insertions, 26 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index cc6f8372..72dcf6e1 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -1,9 +1,11 @@
using System;
+using System.Buffers;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
+using System.Runtime.CompilerServices;
using BmFont;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
@@ -111,7 +113,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath))
{
if (contentManagerID != this.Name)
- throw this.GetLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager.");
assetName = relativePath;
}
}
@@ -123,7 +125,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
// get file
FileInfo file = this.GetModFile<T>(assetName.Name);
if (!file.Exists)
- throw this.GetLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist.");
// load content
asset = file.Extension.ToLower() switch
@@ -141,7 +143,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (ex is SContentLoadException)
throw;
- throw this.GetLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
+ this.ThrowLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex);
+ return default;
}
// track & return asset
@@ -189,7 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadDataFile<T>(IAssetName assetName, FileInfo file)
{
if (!this.JsonHelper.ReadJsonFileIfExists(file.FullName, out T? asset))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
+ this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method
return asset;
}
@@ -238,7 +241,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
using FileStream stream = File.OpenRead(file.FullName);
Texture2D texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, stream);
- texture = this.PremultiplyTransparency(texture);
+ this.PremultiplyTransparency(texture);
return (T)(object)texture;
}
}
@@ -301,7 +304,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
private T LoadXnbFile<T>(IAssetName assetName)
{
if (typeof(IRawTextureData).IsAssignableFrom(typeof(T)))
- throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file.");
// the underlying content manager adds a .xnb extension implicitly, so
// we need to strip it here to avoid trying to load a '.xnb.xnb' file.
@@ -326,7 +329,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="file">The file to load.</param>
private T HandleUnknownFileType<T>(IAssetName assetName, FileInfo file)
{
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.");
+ return default;
}
/// <summary>Assert that the asset type is compatible with one of the allowed types.</summary>
@@ -338,18 +342,21 @@ namespace StardewModdingAPI.Framework.ContentManagers
private void AssertValidType<TAsset>(IAssetName assetName, FileInfo file, params Type[] validTypes)
{
if (!validTypes.Any(validType => validType.IsAssignableFrom(typeof(TAsset))))
- throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
+ this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'.");
}
- /// <summary>Get an error which indicates that an asset couldn't be loaded.</summary>
+ /// <summary>Throw an error which indicates that an asset couldn't be loaded.</summary>
/// <param name="errorType">Why loading an asset through the content pipeline failed.</param>
/// <param name="assetName">The asset name that failed to load.</param>
/// <param name="reasonPhrase">The reason the file couldn't be loaded.</param>
/// <param name="exception">The underlying exception, if applicable.</param>
+ /// <exception cref="SContentLoadException" />
+ [DoesNotReturn]
[DebuggerStepThrough, DebuggerHidden]
- private SContentLoadException GetLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private void ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null)
{
- return new(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
+ throw new SContentLoadException(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception);
}
/// <summary>Get a file from the mod folder.</summary>
@@ -381,26 +388,32 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="texture">The texture to premultiply.</param>
/// <returns>Returns a premultiplied texture.</returns>
/// <remarks>Based on <a href="https://gamedev.stackexchange.com/a/26037">code by David Gouveia</a>.</remarks>
- private Texture2D PremultiplyTransparency(Texture2D texture)
+ private void PremultiplyTransparency(Texture2D texture)
{
- // premultiply pixels
- Color[] data = GC.AllocateUninitializedArray<Color>(texture.Width * texture.Height);
- texture.GetData(data);
- bool changed = false;
- for (int i = 0; i < data.Length; i++)
+ int count = texture.Width * texture.Height;
+ Color[] data = ArrayPool<Color>.Shared.Rent(count);
+ try
{
- Color pixel = data[i];
- if (pixel.A is (byte.MinValue or byte.MaxValue))
- continue; // no need to change fully transparent/opaque pixels
+ texture.GetData(data, 0, count);
- data[i] = new Color(pixel.R * pixel.A / byte.MaxValue, pixel.G * pixel.A / byte.MaxValue, pixel.B * pixel.A / byte.MaxValue, pixel.A); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
- changed = true;
- }
+ bool changed = false;
+ for (int i = 0; i < count; i++)
+ {
+ ref Color pixel = ref data[i];
+ if (pixel.A is (byte.MinValue or byte.MaxValue))
+ continue; // no need to change fully transparent/opaque pixels
- if (changed)
- texture.SetData(data);
+ data[i] = new Color(pixel.R * pixel.A / byte.MaxValue, pixel.G * pixel.A / byte.MaxValue, pixel.B * pixel.A / byte.MaxValue, pixel.A); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
+ changed = true;
+ }
- return texture;
+ if (changed)
+ texture.SetData(data, 0, count);
+ }
+ finally
+ {
+ ArrayPool<Color>.Shared.Return(data);
+ }
}
/// <summary>Fix custom map tilesheet paths so they can be found by the content manager.</summary>