diff options
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 63b40d66..9ed989da 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -111,7 +111,7 @@ namespace StardewModdingAPI.Framework.ContentManagers { // the underlying content manager adds a .xnb extension implicitly, so // we need to strip it here to avoid trying to load a '.xnb.xnb' file. - IAssetName loadName = this.Coordinator.ParseAssetName(assetName.Name[..^".xnb".Length]); + IAssetName loadName = this.Coordinator.ParseAssetName(assetName.Name[..^".xnb".Length], allowLocales: false); // load asset asset = this.RawLoad<T>(loadName, useCache: false); @@ -201,7 +201,7 @@ namespace StardewModdingAPI.Framework.ContentManagers string relativePath = PathUtilities.GetRelativePath(this.RootDirectory, file.FullName); string internalKey = Path.Combine(this.Name, relativePath); - return this.Coordinator.ParseAssetName(internalKey); + return this.Coordinator.ParseAssetName(internalKey, allowLocales: false); } @@ -343,7 +343,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // get from game assets - IAssetName contentKey = this.Coordinator.ParseAssetName(this.GetContentKeyForTilesheetImageSource(relativePath)); + IAssetName contentKey = this.Coordinator.ParseAssetName(this.GetContentKeyForTilesheetImageSource(relativePath), allowLocales: false); try { this.GameContentManager.LoadLocalized<Texture2D>(contentKey, this.GameContentManager.Language, useCache: true); // no need to bypass cache here, since we're not storing the asset |