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path: root/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
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Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 753ec188..1456d3c1 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -127,7 +127,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
if (asset is Map map)
{
map.assetPath = assetName;
- this.FixTilesheetPaths(map, relativeMapPath: assetName);
+ this.FixTilesheetPaths(map, relativeMapPath: assetName, fixEagerPathPrefixes: true);
}
}
break;
@@ -168,7 +168,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
FormatManager formatManager = FormatManager.Instance;
Map map = formatManager.LoadMap(file.FullName);
map.assetPath = assetName;
- this.FixTilesheetPaths(map, relativeMapPath: assetName);
+ this.FixTilesheetPaths(map, relativeMapPath: assetName, fixEagerPathPrefixes: false);
asset = (T)(object)map;
}
break;
@@ -260,8 +260,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Fix custom map tilesheet paths so they can be found by the content manager.</summary>
/// <param name="map">The map whose tilesheets to fix.</param>
/// <param name="relativeMapPath">The relative map path within the mod folder.</param>
+ /// <param name="fixEagerPathPrefixes">Whether to undo the game's eager tilesheet path prefixing for maps loaded from an <c>.xnb</c> file, which incorrectly prefixes tilesheet paths with the map's local asset key folder.</param>
/// <exception cref="ContentLoadException">A map tilesheet couldn't be resolved.</exception>
- private void FixTilesheetPaths(Map map, string relativeMapPath)
+ private void FixTilesheetPaths(Map map, string relativeMapPath, bool fixEagerPathPrefixes)
{
// get map info
relativeMapPath = this.AssertAndNormalizeAssetName(relativeMapPath); // Mono's Path.GetDirectoryName doesn't handle Windows dir separators
@@ -270,12 +271,16 @@ namespace StardewModdingAPI.Framework.ContentManagers
// fix tilesheets
foreach (TileSheet tilesheet in map.TileSheets)
{
+ // get image source
tilesheet.ImageSource = this.NormalizePathSeparators(tilesheet.ImageSource);
-
string imageSource = tilesheet.ImageSource;
- string errorPrefix = $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet path '{imageSource}'.";
+
+ // reverse incorrect eager tilesheet path prefixing
+ if (fixEagerPathPrefixes && relativeMapFolder.Length > 0 && imageSource.StartsWith(relativeMapFolder))
+ imageSource = imageSource.Substring(relativeMapFolder.Length + 1);
// validate tilesheet path
+ string errorPrefix = $"{this.ModName} loaded map '{relativeMapPath}' with invalid tilesheet path '{imageSource}'.";
if (Path.IsPathRooted(imageSource) || PathUtilities.GetSegments(imageSource).Contains(".."))
throw new SContentLoadException($"{errorPrefix} Tilesheet paths must be a relative path without directory climbing (../).");