diff options
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 1456d3c1..9af14cb5 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -50,36 +50,28 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="reflection">Simplifies access to private code.</param> /// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param> /// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param> - public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing) - : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true) + /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> + public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations) + : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations) { this.GameContentManager = gameContentManager; this.JsonHelper = jsonHelper; this.ModName = modName; } - /// <summary>Load an asset that has been processed by the content pipeline.</summary> - /// <typeparam name="T">The type of asset to load.</typeparam> - /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> + /// <inheritdoc /> public override T Load<T>(string assetName) { return this.Load<T>(assetName, this.DefaultLanguage, useCache: false); } - /// <summary>Load an asset that has been processed by the content pipeline.</summary> - /// <typeparam name="T">The type of asset to load.</typeparam> - /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> - /// <param name="language">The language code for which to load content.</param> + /// <inheritdoc /> public override T Load<T>(string assetName, LanguageCode language) { return this.Load<T>(assetName, language, useCache: false); } - /// <summary>Load an asset that has been processed by the content pipeline.</summary> - /// <typeparam name="T">The type of asset to load.</typeparam> - /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> - /// <param name="language">The language code for which to load content.</param> - /// <param name="useCache">Whether to read/write the loaded asset to the asset cache.</param> + /// <inheritdoc /> public override T Load<T>(string assetName, LanguageCode language, bool useCache) { assetName = this.AssertAndNormalizeAssetName(assetName); @@ -189,7 +181,7 @@ namespace StardewModdingAPI.Framework.ContentManagers return asset; } - /// <summary>Create a new content manager for temporary use.</summary> + /// <inheritdoc /> public override LocalizedContentManager CreateTemporary() { throw new NotSupportedException("Can't create a temporary mod content manager."); @@ -209,9 +201,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /********* ** Private methods *********/ - /// <summary>Get whether an asset has already been loaded.</summary> - /// <param name="normalizedAssetName">The normalized asset name.</param> - /// <param name="language">The language to check.</param> + /// <inheritdoc /> protected override bool IsNormalizedKeyLoaded(string normalizedAssetName, LanguageCode language) { return this.Cache.ContainsKey(normalizedAssetName); |