diff options
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 39 |
1 files changed, 15 insertions, 24 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 7a49dd36..ab198076 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -13,6 +13,7 @@ using StardewModdingAPI.Framework.Utilities; using StardewModdingAPI.Internal; using StardewValley; using xTile; +using xTile.Tiles; namespace StardewModdingAPI.Framework.ContentManagers { @@ -308,7 +309,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // return matched asset - return this.TryValidateLoadedAsset(info, data, mod) + return this.TryFixAndValidateLoadedAsset(info, data, mod) ? new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName) : null; } @@ -381,12 +382,13 @@ namespace StardewModdingAPI.Framework.ContentManagers return asset; } - /// <summary>Validate that an asset loaded by a mod is valid and won't cause issues.</summary> + /// <summary>Validate that an asset loaded by a mod is valid and won't cause issues, and fix issues if possible.</summary> /// <typeparam name="T">The asset type.</typeparam> /// <param name="info">The basic asset metadata.</param> /// <param name="data">The loaded asset data.</param> /// <param name="mod">The mod which loaded the asset.</param> - private bool TryValidateLoadedAsset<T>(IAssetInfo info, T data, IModMetadata mod) + /// <returns>Returns whether the asset passed validation checks (after any fixes were applied).</returns> + private bool TryFixAndValidateLoadedAsset<T>(IAssetInfo info, T data, IModMetadata mod) { // can't load a null asset if (data == null) @@ -401,20 +403,23 @@ namespace StardewModdingAPI.Framework.ContentManagers TilesheetReference[] vanillaTilesheetRefs = this.Coordinator.GetVanillaTilesheetIds(info.AssetName); foreach (TilesheetReference vanillaSheet in vanillaTilesheetRefs) { - // skip if match - if (loadedMap.TileSheets.Count > vanillaSheet.Index && loadedMap.TileSheets[vanillaSheet.Index].Id == vanillaSheet.Id) - continue; + // add missing tilesheet + if (loadedMap.GetTileSheet(vanillaSheet.Id) == null) + { + mod.Monitor.LogOnce("SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details.", LogLevel.Warn); + this.Monitor.Log($"Fixed broken map replacement: {mod.DisplayName} loaded '{info.AssetName}' without a required tilesheet (id: {vanillaSheet.Id}, source: {vanillaSheet.ImageSource})."); + + loadedMap.AddTileSheet(new TileSheet(vanillaSheet.Id, loadedMap, vanillaSheet.ImageSource, vanillaSheet.SheetSize, vanillaSheet.TileSize)); + } // handle mismatch + if (loadedMap.TileSheets.Count <= vanillaSheet.Index || loadedMap.TileSheets[vanillaSheet.Index].Id != vanillaSheet.Id) { // only show warning if not farm map // This is temporary: mods shouldn't do this for any vanilla map, but these are the ones we know will crash. Showing a warning for others instead gives modders time to update their mods, while still simplifying troubleshooting. bool isFarmMap = info.AssetNameEquals("Maps/Farm") || info.AssetNameEquals("Maps/Farm_Combat") || info.AssetNameEquals("Maps/Farm_Fishing") || info.AssetNameEquals("Maps/Farm_Foraging") || info.AssetNameEquals("Maps/Farm_FourCorners") || info.AssetNameEquals("Maps/Farm_Island") || info.AssetNameEquals("Maps/Farm_Mining"); - int loadedIndex = this.TryFindTilesheet(loadedMap, vanillaSheet.Id); - string reason = loadedIndex != -1 - ? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\nTechnical details for mod author: Expected order: {string.Join(", ", vanillaTilesheetRefs.Select(p => p.Id))}. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help." - : $"mod has no tilesheet with ID '{vanillaSheet.Id}'. Map replacements must keep the original tilesheets to avoid errors or crashes."; + string reason = $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\nTechnical details for mod author: Expected order: {string.Join(", ", vanillaTilesheetRefs.Select(p => p.Id))}. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help."; SCore.DeprecationManager.PlaceholderWarn("3.8.2", DeprecationLevel.PendingRemoval); if (isFarmMap) @@ -429,19 +434,5 @@ namespace StardewModdingAPI.Framework.ContentManagers return true; } - - /// <summary>Find a map tilesheet by ID.</summary> - /// <param name="map">The map whose tilesheets to search.</param> - /// <param name="id">The tilesheet ID to match.</param> - private int TryFindTilesheet(Map map, string id) - { - for (int i = 0; i < map.TileSheets.Count; i++) - { - if (map.TileSheets[i].Id == id) - return i; - } - - return -1; - } } } |