diff options
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/BaseContentManager.cs | 14 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/IContentManager.cs | 4 |
2 files changed, 10 insertions, 8 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index 18aae05b..ed08f11c 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -200,23 +200,25 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <summary>Purge matched assets from the cache.</summary> /// <param name="predicate">Matches the asset keys to invalidate.</param> /// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param> - /// <returns>Returns the number of invalidated assets.</returns> - public IEnumerable<string> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false) + /// <returns>Returns the invalidated asset names and types.</returns> + public IEnumerable<Tuple<string, Type>> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false) { - HashSet<string> removeAssetNames = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase); + Dictionary<string, Type> removeAssetNames = new Dictionary<string, Type>(StringComparer.InvariantCultureIgnoreCase); this.Cache.Remove((key, type) => { this.ParseCacheKey(key, out string assetName, out _); - if (removeAssetNames.Contains(assetName) || predicate(assetName, type)) + if (removeAssetNames.ContainsKey(assetName)) + return true; + if (predicate(assetName, type)) { - removeAssetNames.Add(assetName); + removeAssetNames[assetName] = type; return true; } return false; }); - return removeAssetNames; + return removeAssetNames.Select(p => Tuple.Create(p.Key, p.Value)); } /// <summary>Dispose held resources.</summary> diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index 1eb8b0ac..17618edd 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -80,7 +80,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <summary>Purge matched assets from the cache.</summary> /// <param name="predicate">Matches the asset keys to invalidate.</param> /// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param> - /// <returns>Returns the number of invalidated assets.</returns> - IEnumerable<string> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false); + /// <returns>Returns the invalidated asset names and types.</returns> + IEnumerable<Tuple<string, Type>> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false); } } |