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-rw-r--r--src/SMAPI/Framework/Deprecations/DeprecationLevel.cs15
-rw-r--r--src/SMAPI/Framework/Deprecations/DeprecationManager.cs171
-rw-r--r--src/SMAPI/Framework/Deprecations/DeprecationWarning.cs48
3 files changed, 234 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Deprecations/DeprecationLevel.cs b/src/SMAPI/Framework/Deprecations/DeprecationLevel.cs
new file mode 100644
index 00000000..8b15b59a
--- /dev/null
+++ b/src/SMAPI/Framework/Deprecations/DeprecationLevel.cs
@@ -0,0 +1,15 @@
+namespace StardewModdingAPI.Framework.Deprecations
+{
+ /// <summary>Indicates how deprecated something is.</summary>
+ internal enum DeprecationLevel
+ {
+ /// <summary>It's deprecated but won't be removed soon. Mod authors have some time to update their mods. Deprecation warnings should be logged, but not written to the console.</summary>
+ Notice,
+
+ /// <summary>Mods should no longer be using it. Deprecation messages should be debug entries in the console.</summary>
+ Info,
+
+ /// <summary>The code will be removed soon. Deprecation messages should be warnings in the console.</summary>
+ PendingRemoval
+ }
+}
diff --git a/src/SMAPI/Framework/Deprecations/DeprecationManager.cs b/src/SMAPI/Framework/Deprecations/DeprecationManager.cs
new file mode 100644
index 00000000..da17ce7e
--- /dev/null
+++ b/src/SMAPI/Framework/Deprecations/DeprecationManager.cs
@@ -0,0 +1,171 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Text;
+
+namespace StardewModdingAPI.Framework.Deprecations
+{
+ /// <summary>Manages deprecation warnings.</summary>
+ internal class DeprecationManager
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The deprecations which have already been logged (as 'mod name::noun phrase::version').</summary>
+ private readonly HashSet<string> LoggedDeprecations = new(StringComparer.OrdinalIgnoreCase);
+
+ /// <summary>Encapsulates monitoring and logging for a given module.</summary>
+ private readonly IMonitor Monitor;
+
+ /// <summary>Tracks the installed mods.</summary>
+ private readonly ModRegistry ModRegistry;
+
+ /// <summary>The queued deprecation warnings to display.</summary>
+ private readonly IList<DeprecationWarning> QueuedWarnings = new List<DeprecationWarning>();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging for a given module.</param>
+ /// <param name="modRegistry">Tracks the installed mods.</param>
+ public DeprecationManager(IMonitor monitor, ModRegistry modRegistry)
+ {
+ this.Monitor = monitor;
+ this.ModRegistry = modRegistry;
+ }
+
+ /// <summary>Get a mod for the closest assembly registered as a source of deprecation warnings.</summary>
+ /// <returns>Returns the source name, or <c>null</c> if no registered assemblies were found.</returns>
+ public IModMetadata? GetModFromStack()
+ {
+ return this.ModRegistry.GetFromStack();
+ }
+
+ /// <summary>Get a mod from its unique ID.</summary>
+ /// <param name="modId">The mod's unique ID.</param>
+ public IModMetadata? GetMod(string modId)
+ {
+ return this.ModRegistry.Get(modId);
+ }
+
+ /// <summary>Log a deprecation warning.</summary>
+ /// <param name="source">The mod which used the deprecated code, if known.</param>
+ /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param>
+ /// <param name="version">The SMAPI version which deprecated it.</param>
+ /// <param name="severity">How deprecated the code is.</param>
+ public void Warn(IModMetadata? source, string nounPhrase, string version, DeprecationLevel severity)
+ {
+ // ignore if already warned
+ if (!this.MarkWarned(source, nounPhrase, version))
+ return;
+
+ // queue warning
+ var stack = new StackTrace(skipFrames: 1); // skip this method
+ this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, stack));
+ }
+
+ /// <summary>A placeholder method used to track deprecated code for which a separate warning will be shown.</summary>
+ /// <param name="version">The SMAPI version which deprecated it.</param>
+ /// <param name="severity">How deprecated the code is.</param>
+ public void PlaceholderWarn(string version, DeprecationLevel severity) { }
+
+ /// <summary>Print any queued messages.</summary>
+ public void PrintQueued()
+ {
+ foreach (DeprecationWarning warning in this.QueuedWarnings.OrderBy(p => p.ModName).ThenBy(p => p.NounPhrase))
+ {
+ // build message
+ string message = $"{warning.ModName} uses deprecated code ({warning.NounPhrase} is deprecated since SMAPI {warning.Version}).";
+
+ // get log level
+ LogLevel level;
+ switch (warning.Level)
+ {
+ case DeprecationLevel.Notice:
+ level = LogLevel.Trace;
+ break;
+
+ case DeprecationLevel.Info:
+ level = LogLevel.Debug;
+ break;
+
+ case DeprecationLevel.PendingRemoval:
+ level = LogLevel.Warn;
+ break;
+
+ default:
+ throw new NotSupportedException($"Unknown deprecation level '{warning.Level}'.");
+ }
+
+ // log message
+ if (level == LogLevel.Trace)
+ this.Monitor.Log($"{message}\n{this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod)}", level);
+ else
+ {
+ this.Monitor.Log(message, level);
+ this.Monitor.Log(this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod), LogLevel.Debug);
+ }
+ }
+
+ this.QueuedWarnings.Clear();
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Mark a deprecation warning as already logged.</summary>
+ /// <param name="source">The mod which used the deprecated code.</param>
+ /// <param name="nounPhrase">A noun phrase describing what is deprecated (e.g. "the Extensions.AsInt32 method").</param>
+ /// <param name="version">The SMAPI version which deprecated it.</param>
+ /// <returns>Returns whether the deprecation was successfully marked as warned. Returns <c>false</c> if it was already marked.</returns>
+ private bool MarkWarned(IModMetadata? source, string nounPhrase, string version)
+ {
+ string key = $"{source?.DisplayName ?? "<unknown>"}::{nounPhrase}::{version}";
+ if (this.LoggedDeprecations.Contains(key))
+ return false;
+ this.LoggedDeprecations.Add(key);
+ return true;
+ }
+
+ /// <summary>Get the simplest stack trace which shows where in the mod the deprecated code was called from.</summary>
+ /// <param name="stack">The stack trace.</param>
+ /// <param name="mod">The mod for which to show a stack trace.</param>
+ private string GetSimplifiedStackTrace(StackTrace stack, IModMetadata? mod)
+ {
+ // unknown mod, show entire stack trace
+ if (mod == null)
+ return stack.ToString();
+
+ // get frame info
+ var frames = stack
+ .GetFrames()
+ .Select(frame => (Frame: frame, Mod: this.ModRegistry.GetFrom(frame)))
+ .ToArray();
+ var modIds = new HashSet<string>(
+ from frame in frames
+ let id = frame.Mod?.Manifest.UniqueID
+ where id != null
+ select id
+ );
+
+ // can't filter to the target mod
+ if (modIds.Count != 1 || !modIds.Contains(mod.Manifest.UniqueID))
+ return stack.ToString();
+
+ // get stack frames for the target mod, plus one for context
+ var framesStartingAtMod = frames.SkipWhile(p => p.Mod == null).ToArray();
+ var displayFrames = framesStartingAtMod.TakeWhile(p => p.Mod != null).ToArray();
+ displayFrames = displayFrames.Concat(framesStartingAtMod.Skip(displayFrames.Length).Take(1)).ToArray();
+
+ // build stack trace
+ StringBuilder str = new();
+ foreach (var frame in displayFrames)
+ str.Append(new StackTrace(frame.Frame));
+ return str.ToString().TrimEnd();
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Deprecations/DeprecationWarning.cs b/src/SMAPI/Framework/Deprecations/DeprecationWarning.cs
new file mode 100644
index 00000000..38062daf
--- /dev/null
+++ b/src/SMAPI/Framework/Deprecations/DeprecationWarning.cs
@@ -0,0 +1,48 @@
+using System.Diagnostics;
+
+namespace StardewModdingAPI.Framework.Deprecations
+{
+ /// <summary>A deprecation warning for a mod.</summary>
+ internal class DeprecationWarning
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The affected mod.</summary>
+ public IModMetadata? Mod { get; }
+
+ /// <summary>Get the display name for the affected mod.</summary>
+ public string ModName => this.Mod?.DisplayName ?? "<unknown mod>";
+
+ /// <summary>A noun phrase describing what is deprecated.</summary>
+ public string NounPhrase { get; }
+
+ /// <summary>The SMAPI version which deprecated it.</summary>
+ public string Version { get; }
+
+ /// <summary>The deprecation level for the affected code.</summary>
+ public DeprecationLevel Level { get; }
+
+ /// <summary>The stack trace when the deprecation warning was raised.</summary>
+ public StackTrace StackTrace { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The affected mod.</param>
+ /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param>
+ /// <param name="version">The SMAPI version which deprecated it.</param>
+ /// <param name="level">The deprecation level for the affected code.</param>
+ /// <param name="stackTrace">The stack trace when the deprecation warning was raised.</param>
+ public DeprecationWarning(IModMetadata? mod, string nounPhrase, string version, DeprecationLevel level, StackTrace stackTrace)
+ {
+ this.Mod = mod;
+ this.NounPhrase = nounPhrase;
+ this.Version = version;
+ this.Level = level;
+ this.StackTrace = stackTrace;
+ }
+ }
+}