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-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 0ad85adf..bd862046 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -70,7 +70,7 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the game finishes writing data to the save file (except the initial save creation).</summary>
public readonly ManagedEvent<SavedEventArgs> Saved;
- /// <summary>Raised after the player loads a save slot.</summary>
+ /// <summary>Raised after the player loads a save slot and the world is initialised.</summary>
public readonly ManagedEvent<SaveLoadedEventArgs> SaveLoaded;
/// <summary>Raised after the game begins a new day, including when loading a save.</summary>
@@ -151,6 +151,9 @@ namespace StardewModdingAPI.Framework.Events
/****
** Specialised
****/
+ /// <summary>Raised immediately after the player loads a save slot, but before the world is fully initialised.</summary>
+ public readonly ManagedEvent<SavePreloadedEventArgs> SavePreloaded;
+
/// <summary>Raised before the game performs its overall update tick (≈60 times per second). See notes on <see cref="ISpecialisedEvents.UnvalidatedUpdateTicking"/>.</summary>
public readonly ManagedEvent<UnvalidatedUpdateTickingEventArgs> UnvalidatedUpdateTicking;
@@ -408,6 +411,7 @@ namespace StardewModdingAPI.Framework.Events
this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
+ this.SavePreloaded = ManageEventOf<SavePreloadedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.SavePreloaded));
this.UnvalidatedUpdateTicking = ManageEventOf<UnvalidatedUpdateTickingEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking));
this.UnvalidatedUpdateTicked = ManageEventOf<UnvalidatedUpdateTickedEventArgs>(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked));