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-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index dad45f95..892cbc7b 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -148,8 +148,8 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after objects are added or removed in a location.</summary>
public readonly ManagedEvent<ObjectListChangedEventArgs> ObjectListChanged;
- /// <summary>Raised after a new item is added or removed from a chest in a location.</summary>
- public readonly ManagedEvent<ChestItemChangedEventArgs> ChestItemsChanged;
+ /// <summary>Raised after items are added or removed from a chest.</summary>
+ public readonly ManagedEvent<ChestInventoryChangedEventArgs> ChestInventoryChanged;
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged;
@@ -224,7 +224,7 @@ namespace StardewModdingAPI.Framework.Events
this.LocationListChanged = ManageEventOf<LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged));
this.NpcListChanged = ManageEventOf<NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged));
this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged));
- this.ChestItemsChanged = ManageEventOf<ChestItemChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestItemChanged));
+ this.ChestInventoryChanged = ManageEventOf<ChestInventoryChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestInventoryChanged));
this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged));
this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged));