diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ManagedEvent.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index b37fb376..08ac1131 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -14,23 +14,23 @@ namespace StardewModdingAPI.Framework.Events /********* ** Fields *********/ - /// <summary>The underlying event handlers.</summary> - private readonly List<ManagedEventHandler<TEventArgs>> EventHandlers = new List<ManagedEventHandler<TEventArgs>>(); - /// <summary>The mod registry with which to identify mods.</summary> protected readonly ModRegistry ModRegistry; /// <summary>Tracks performance metrics.</summary> private readonly PerformanceMonitor PerformanceMonitor; + /// <summary>The underlying event handlers.</summary> + private readonly List<ManagedEventHandler<TEventArgs>> Handlers = new List<ManagedEventHandler<TEventArgs>>(); + + /// <summary>A cached snapshot of <see cref="Handlers"/>, or <c>null</c> to rebuild it next raise.</summary> + private ManagedEventHandler<TEventArgs>[] CachedHandlers = new ManagedEventHandler<TEventArgs>[0]; + /// <summary>The total number of event handlers registered for this events, regardless of whether they're still registered.</summary> private int RegistrationIndex; - /// <summary>Whether any registered event handlers have a custom priority value.</summary> - private bool HasCustomPriorities; - - /// <summary>Whether event handlers should be sorted before the next invocation.</summary> - private bool NeedsSort; + /// <summary>Whether new handlers were added since the last raise.</summary> + private bool HasNewHandlers; /********* @@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Get whether anything is listening to the event.</summary> public bool HasListeners() { - return this.EventHandlers.Count > 0; + return this.Handlers.Count > 0; } /// <summary>Add an event handler.</summary> @@ -73,19 +73,25 @@ namespace StardewModdingAPI.Framework.Events EventPriority priority = handler.Method.GetCustomAttribute<EventPriorityAttribute>()?.Priority ?? EventPriority.Normal; var managedHandler = new ManagedEventHandler<TEventArgs>(handler, this.RegistrationIndex++, priority, mod); - this.EventHandlers.Add(managedHandler); - this.HasCustomPriorities = this.HasCustomPriorities || managedHandler.HasCustomPriority(); - - if (this.HasCustomPriorities) - this.NeedsSort = true; + this.Handlers.Add(managedHandler); + this.CachedHandlers = null; + this.HasNewHandlers = true; } /// <summary>Remove an event handler.</summary> /// <param name="handler">The event handler.</param> public void Remove(EventHandler<TEventArgs> handler) { - this.EventHandlers.RemoveAll(p => p.Handler == handler); - this.HasCustomPriorities = this.HasCustomPriorities && this.EventHandlers.Any(p => p.HasCustomPriority()); + // match C# events: if a handler is listed multiple times, remove the last one added + for (int i = this.Handlers.Count - 1; i >= 0; i--) + { + if (this.Handlers[i].Handler != handler) + continue; + + this.Handlers.RemoveAt(i); + this.CachedHandlers = null; + break; + } } /// <summary>Raise the event and notify all handlers.</summary> @@ -94,21 +100,25 @@ namespace StardewModdingAPI.Framework.Events public void Raise(TEventArgs args, Func<IModMetadata, bool> match = null) { // skip if no handlers - if (this.EventHandlers.Count == 0) + if (this.Handlers.Count == 0) return; - // sort event handlers by priority - // (This is done here to avoid repeatedly sorting when handlers are added/removed.) - if (this.NeedsSort) + // update cached data + // (This is debounced here to avoid repeatedly sorting when handlers are added/removed, + // and keeping a separate cached list allows changes during enumeration.) + if (this.CachedHandlers == null) { - this.NeedsSort = false; - this.EventHandlers.Sort(); + if (this.HasNewHandlers && this.Handlers.Any(p => p.Priority != EventPriority.Normal)) + this.Handlers.Sort(); + + this.CachedHandlers = this.Handlers.ToArray(); + this.HasNewHandlers = false; } // raise event this.PerformanceMonitor.Track(this.EventName, () => { - foreach (ManagedEventHandler<TEventArgs> handler in this.EventHandlers) + foreach (ManagedEventHandler<TEventArgs> handler in this.CachedHandlers) { if (match != null && !match(handler.SourceMod)) continue; |