diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ManagedEvent.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index fa20a079..4b8a770d 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -18,10 +18,10 @@ namespace StardewModdingAPI.Framework.Events protected readonly ModRegistry ModRegistry; /// <summary>The underlying event handlers.</summary> - private readonly List<ManagedEventHandler<TEventArgs>> Handlers = new List<ManagedEventHandler<TEventArgs>>(); + private readonly List<ManagedEventHandler<TEventArgs>> Handlers = new(); /// <summary>A cached snapshot of <see cref="Handlers"/>, or <c>null</c> to rebuild it next raise.</summary> - private ManagedEventHandler<TEventArgs>[] CachedHandlers = new ManagedEventHandler<TEventArgs>[0]; + private ManagedEventHandler<TEventArgs>[]? CachedHandlers = Array.Empty<ManagedEventHandler<TEventArgs>>(); /// <summary>The total number of event handlers registered for this events, regardless of whether they're still registered.</summary> private int RegistrationIndex; @@ -33,10 +33,10 @@ namespace StardewModdingAPI.Framework.Events /********* ** Accessors *********/ - /// <summary>A human-readable name for the event.</summary> + /// <inheritdoc /> public string EventName { get; } - /// <summary>Whether the event is typically called at least once per second.</summary> + /// <inheritdoc /> public bool IsPerformanceCritical { get; } @@ -98,7 +98,15 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raise the event and notify all handlers.</summary> /// <param name="args">The event arguments to pass.</param> /// <param name="match">A lambda which returns true if the event should be raised for the given mod.</param> - public void Raise(TEventArgs args, Func<IModMetadata, bool> match = null) + public void Raise(TEventArgs args, Func<IModMetadata, bool>? match = null) + { + this.Raise((_, invoke) => invoke(args), match); + } + + /// <summary>Raise the event and notify all handlers.</summary> + /// <param name="invoke">Invoke an event handler. This receives the mod which registered the handler, and should invoke the callback with the event arguments to pass it.</param> + /// <param name="match">A lambda which returns true if the event should be raised for the given mod.</param> + public void Raise(Action<IModMetadata, Action<TEventArgs>> invoke, Func<IModMetadata, bool>? match = null) { // skip if no handlers if (this.Handlers.Count == 0) @@ -128,7 +136,7 @@ namespace StardewModdingAPI.Framework.Events try { - handler.Handler.Invoke(null, args); + invoke(handler.SourceMod, args => handler.Handler.Invoke(null, args)); } catch (Exception ex) { |