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Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModInputEvents.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs
index 387ea87a..feca34f3 100644
--- a/src/SMAPI/Framework/Events/ModInputEvents.cs
+++ b/src/SMAPI/Framework/Events/ModInputEvents.cs
@@ -10,21 +10,21 @@ namespace StardewModdingAPI.Framework.Events
** Accessors
*********/
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
- public event EventHandler<InputButtonPressedArgsInput> ButtonPressed
+ public event EventHandler<InputButtonPressedEventArgs> ButtonPressed
{
add => this.EventManager.Input_ButtonPressed.Add(value);
remove => this.EventManager.Input_ButtonPressed.Remove(value);
}
/// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary>
- public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased
+ public event EventHandler<InputButtonReleasedEventArgs> ButtonReleased
{
add => this.EventManager.Input_ButtonReleased.Add(value);
remove => this.EventManager.Input_ButtonReleased.Remove(value);
}
/// <summary>Raised after the player moves the in-game cursor.</summary>
- public event EventHandler<InputCursorMovedArgsInput> CursorMoved
+ public event EventHandler<InputCursorMovedEventArgs> CursorMoved
{
add => this.EventManager.Input_CursorMoved.Add(value);
remove => this.EventManager.Input_CursorMoved.Remove(value);